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.@spIash_damage I actually like the Engineer (the concept at least). Yes the 5 seconds seem a bit harsh but remember If the Engineer is next to it ,it will be up in 2,5.My goal was to create more interesting matchups. For example:
The Engineer places his Heavy Helper down then approaches the plant in an 1v1 . The Engineer tries to survive and attack long enough till his turret can finish the enemy off . As a reference I took the sentry from Tf2 where thoughtful and smart placement rewarded the player.
The Engineer‘s Heavy Helper can only buff people in it‘s range and it basically doesn‘t even do anything on it‘s own.With making him weaker when he‘s on his own I meant not spam the enemy with projectiles .Like I said the Engineer should help his team . His primary also should not be so easy to use so rewarding him more with hitting direct hits is the right way in my eyes. Him still hitting directs when his projectiles have already hit the floor or walls makes for interesting ways to beat an opponent (theoretically citron) .Now that I think of it there‘s only upsides with that. I want the current Engineer playstyle to be punished and playing smart rewarded. I‘m not exactly sure what he needs but what he definently needs is more complexity.
I realized this whilst trying to level up as him, how boring it can be playing as him . He currently feels repetitive and isn‘t much fun to play as him.
That also was my goal with my post.
I know that it is possible to use a turret like I proposed it because the Engineer from Tf2 is not a braindead character with his sentry because it‘s vulnarability and its power balance out so only placement makes the difference in it‘s effectiveness .In this case buffs also make a difference which has to be balanced with power and the vulnerability .
I just proposed in which way we could possibly go with his Heavy Helper.
I'm not saying you have bad ideas - who am I to say... but your references don't make sense to me because I've only played PVZ the last 3 - 4 years. Before that, only the Unreal Tournament series, dating back to the originals (on PC).
I think Engineer is continually being thrown under the bus and it's silly when Zombies are super overpowered and I believe 3 other characters (Super Brainz, Space Cadet/Station, and Scientist) are FAR superior to him.
If you believe your suggested changes would make him more interesting for you to play and I think it would limit him more, we can both be correct because our playstyles are likely (very) different. Neither of us has to be "right," if that makes sense.
🙂 I absolutely applaud you for being creative enough to make a suggestion and don't wanna rain on your parade so please don't hear me as saying right/wrong.
I just disagree with the changes for reasons listed above.
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