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The Heavy Helper is primarily most useful against players who are too busy charging around to be on the lookout for it- it seems to me that you're presenting it as something which can be slapped down in any situation, at any time, anywhere with it always being super effective but that really isn't the case.
I've had Engineers plant it in a desperate attempt to save themselves only to have the Helper get destroyed before it can do much at all, and I've done that sort of thing myself when I realized I've blundered into a bad situation with the same useless outcome for the Helper and my Engineer laying face down in the dirt. My own personal experience is that the Heavy Helper probably won't save you or last very long when it's slapped down without much forethought.
As far as using it tactically that's another matter entirely. With good placement the Heavy Helper can help hold down a choke point or ambush a Plant which is busy sprinting around carelessly but the thing to remember is that the map layouts in BfN feature multiple routes to any objective so a Heavy Helper used in this way only remains effective if the Plants stubbornly keep charging into it instead of switching tactics and routes. I find that once more tactically minded players know that a Heavy helper is in play it doesn't tend to survive very much longer.
So, in my opinion, the Heavy Helper doesn't need these changes to make it easier for the Plants because it's usually pretty easy to take it out once players stop running into it face first.
As far as the Engineers primary weapon is concerned, I don't know if you played GW1 or GW2 but in that game the Engineers Concrete Launcher didn't bounce- it exploded on impact with splash damage. So in GW2 if you were bunnyhopping around or so mobile my Engineer couldn't score a direct hit I could just fire at the ground near you instead and be almost as effective which is a far cry from BfN's Concrete Launcher which would probably harmlessly bounce past you and explode somewhere behind you instead.
If an Engineer is standing next to his Heavy Helper and just spamming fire through a doorway then you shouldn't just keep charging into the line of fire when there is undoubtedly another route which you could take which would probably allow you to flank him.
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