Forum Discussion
6 years ago
@Tellingdesaster I know what you mean about him seeming less interesting without having the purpose he had in previous games (along with Rose in GW2) of building the teleporter. The teleporters ended up being a nightmare in PvP, because it was so easy for the other team to stake out the area to prevent them being built, destroy them after being built or to pick off players as they came through.
I do think it might be nice though, if Rose & Engineer could still build teleporters in the PvE regions once you'd completed them, to take you to different key areas, perhaps, such as Ops, Battle Chests etc.
I also agree with your point about Double Time not being particularly useful outside certain areas because of its small size, it could maybe have an increased radius. I don't think it's effective for an escape as it doesn't boost you a huge distance, but appreciate your point about the Engineer not knowing it's been destroyed - maybe it could use a placement indicator as the Cactus potato mines now have??
Otherwise, I agree with @spIash_damage & @realitysquared in that I think he's fine the way he is. The Bullhorn Swarm assists the team & the Heavy Helper can be destroyed easily.
I do think it might be nice though, if Rose & Engineer could still build teleporters in the PvE regions once you'd completed them, to take you to different key areas, perhaps, such as Ops, Battle Chests etc.
I also agree with your point about Double Time not being particularly useful outside certain areas because of its small size, it could maybe have an increased radius. I don't think it's effective for an escape as it doesn't boost you a huge distance, but appreciate your point about the Engineer not knowing it's been destroyed - maybe it could use a placement indicator as the Cactus potato mines now have??
Otherwise, I agree with @spIash_damage & @realitysquared in that I think he's fine the way he is. The Bullhorn Swarm assists the team & the Heavy Helper can be destroyed easily.
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