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Ziago_J's avatar
7 years ago

If you're gonna do PvZ:GW3 please keep these things in mind!!!

1. "Past levels" like Wall-Nut hills provide tons of nostalgia and simplified gameplay -- But by limiting what characters you can choose from you create new imbalance. (Back during Garden Warfare 1, engineers had a Drone to deal with all the spam the plants do on first point. Now we have nothing except Engineers who take pot-shots hoping to accurately strike campers on rooftops)

2. Despite placing a timer on the respawn function in order to keep players from "cheating" the other players out of their vanquishes, it can still be abused to spam Cactus Drones (Since there are 4 to choose from with seperate Cooldowns, 2 second respawns is nothing to people who don't want care to rack up streaks.) ... Consider giving engineer his two drones back or giving the Pirate 3 or 4 Parrot Variations to provide Zombies with counter Drone capability (Honestly you only need 2-3) Maybe even make the respawn option in the pause menu a 3-5 second count before you can press it..(As per a normal "I got vanquished now I gotta press square to respawn" timer)...

3. Park Ranger does not provide real actual Toxic damage like Toxic Citron Does. This seems entirely intentional yet it feels so completely imbalanced, like you didn't want Zombies to have any real Toxic damage over time unless you were an Engineer.

4. Chompers... who cares, right? But they remove players from play, forcing a no respawn moment, even if the chomper is doing a "One chomp one life" playstyle.

 Zombies need this. Cosmic Brains used to have incredible ranged potential until his nerf, but now... well, good luck charging up your third punch and recieving that knock out unless you've spammed plenty on someone who isn't getting healed with your Cosmic Ray... and you better tap that button so you don't overcharge before you try to glide in and wait a few seconds to throw in that punch. >: ( Unacceptable.

I always felt that the Goat should be able to eat things with some sort of crazy Warp-Chomp that looks like energy warp but he just pops out and his head gets all big like a snake and eats the plant. Who would even condone such hilarity?

5. (And this is the most important one).... Maybe if you remove the big golden flashing light that occurs during level ups, it wouldn't lag every other player in the servers when it happens since it seems like that's the only time you decide to mess up my perfectly timed and angled jumps.

Thank you, good day.

1 Reply

  • Lmao that last one i FEEL. I hate when that happens every game

    I agree with these things, I also think that they need to do a few others (I could go on but I will stick to the most important) 

    1. Stickershop

    It needs to go back to the way it was in GW1, where packs always gave you a set number of items instead of the crap way it is now in GW2 where you could be missing over a hundred items an still get nothing from a pack

    2. Nerf toxic overload

    this doesnt need an explination

    3. Fix chopmer

    Chomper is the weakest class by far. Yes its the closest thing to a guaranteed kill, but its very hard to get a lot of kills with chomper, not die, and support your team in really any game mode enough. They need a work around

    4. nerf gravity granade

    This IS the guaranteed kill in  the game. 90% of my deaths on plants are because an unskilled zombie throws on at me and they have just one other player I could have solo'd, yet since I am literally just there to die, I die lol. I could have killed them both, but since I can only use my primary, I can't do anything at all. Goop is kinda close to this, along with emp and sonic granade, but those are all harder to land, dont last as long, and dont drag you up in the air and make you an easy target

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