7 years ago
Imp and Mech
Could we have it where if we kill the mech, we kill the imp? Similar to garden warfare 2.! Oak and space cadet die upon 0hp so should the imp. Then at that point they run away
No, this is a horrible idea. Imp has a 2-min cool down plus his upgrade Mech Hunter is still broken & doesn't help speed up his respawn.
Plus the Mech is supposed to be a genius creation of Zombies. Of course there are going to be fail-safes. And for how big a target he is on top of how easy to kill said target, leave the imp alone. The Mech lumbers & towers over things that even Oak/Station can hide behind.
He's not in the same league as Oak/Station & I feel anyone who views them in the same boat to be ignorant. There are too many people crying & complaining who are the vocal minority about things that aren't really issues or they fail to see the full scope.
Just relax. "Oh no! We have to wait another 2x minutes to kill him super quick; that's not enough punishment for a broken cool-down. Let's kill the player who only had a minimum of 75 health too, that'll teach himm to pick a class that needs patching!"
This also isn't a GW game. Stop the comparative analysis crap approach & let new ways of thinking shine. Stop growing old Peter Pans.
I'm neutral on this idea but I do want to say that when my mech was destroyed in Rando's Tuesday, my Imp ejected into the water and was immediately 'vanquished' due to that fact.
@arit0824 Heck, I was laughing when it happened! I wasn't expecting to be vanquished at that precise moment or I'd have moved away from the water!
Well they need to adjust the health for the imp to where they are close to being vanquished after they have been ejected because 95 percent of them will run away after there mech is toast. And regardless if this isn’t gw2 most ideas and concepts like game modes where brought over from the previous games so I don’t see how you don’t see similarities between games
Oh there are similarities. But in the same sense that when you watch a show & it mentions at the beginning that any similarities to any persons or ideas living or deceased are strictly & purely coincidental for legality purposes.
Just because the majority of the ideas from prior games are present, does not mean that every aspect needs to be kept in line from where those ideas originate.
And if you have enough firepower to take down a mech, chances are there's more than one of you on your team there to focus and the firepower in that area should be more than sustainable. Which means that not being able to kill a single imp is ludicrous that you would even complain about it.
It's time we move on as a community from these psychologically-damaging concepts. We've evolved smarter; I believe it's time we act like it.
If you push this issue, then remove Imps cool-down & make it like Oak/Station. But then people would complain that Zombies have 2x mech-classes where as Plants only have one. Thus the cycle would never end, we need to realize they're separate & leave each class with their distinctive traits. Not every class can double-jump or use any of the other classes abilities. They each have a perk to playing & not everything is meant to be the standardized across the board.
Imps need to reflect the same percent of health as their Mechs when they eject.
I think the cool down could be 1:00 and everything else is fine for me.