6 years ago
Imp and Mech
Could we have it where if we kill the mech, we kill the imp? Similar to garden warfare 2.! Oak and space cadet die upon 0hp so should the imp. Then at that point they run away
Oh there are similarities. But in the same sense that when you watch a show & it mentions at the beginning that any similarities to any persons or ideas living or deceased are strictly & purely coincidental for legality purposes.
Just because the majority of the ideas from prior games are present, does not mean that every aspect needs to be kept in line from where those ideas originate.
And if you have enough firepower to take down a mech, chances are there's more than one of you on your team there to focus and the firepower in that area should be more than sustainable. Which means that not being able to kill a single imp is ludicrous that you would even complain about it.
It's time we move on as a community from these psychologically-damaging concepts. We've evolved smarter; I believe it's time we act like it.
If you push this issue, then remove Imps cool-down & make it like Oak/Station. But then people would complain that Zombies have 2x mech-classes where as Plants only have one. Thus the cycle would never end, we need to realize they're separate & leave each class with their distinctive traits. Not every class can double-jump or use any of the other classes abilities. They each have a perk to playing & not everything is meant to be the standardized across the board.
@bktechAlso agree. I kind of want to keep the imp still being alive after leaving the destroyed mech, but if it becomes a major problem, maybe imp should leave the destroyed mech with 50 health. Imp is in a weird position as he’s the standard mech character, but his mech is that ultimate machine. Things got weird when oak and space station came out and imp isn’t the only one with a transforming into a stronger and larger self.
I would recommend his primary, impkata, and gravity grenade to be a bit more powerful so he could be a glass cannon, while his mech to be more menacing to face, so that there is meaning to his two-minute Cooldown. I don’t see the statistical tracking of imp, so I don’t know how imp should be balanced. I just feel his fragile glass part without feeling that cannon punch.
Edit: typo