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What also makes those mode Imp-possible for the attackers is the fact that spawnable plants also have infinite ammo as well. You can literally just put down one sniper plant and that just instant kills everyone.
How has nobody complained about this? lol
@superxmario128 wrote:
What also makes those mode Imp-possible for the attackers is the fact that spawnable plants also have infinite ammo as well. You can literally just put down one sniper plant and that just instant kills everyone.
How has nobody complained about this? lol
Nvm it seems to be only a bug with the scaredy shroom. I got pretty triggered because my first 3 games involved nothing but players using them which is why i thought it was a major issue...still kinda is but it's still playable for the most part
- 9 years ago
@superxmario128 totally agree about the scaredy shroom man that thing just tears you apart with no problems.
On a good note thanks to EA for removing the party characters and clearing the LAG because that was totally unbearable.
- pandareno19999 years agoHero+
I didn't get a chance to play until tonight. I'm kinda bummed because I was hoping to level up those two characters some for rank. The teams, judging from the few games I played, seem to balance surprisingly well in a bizarro way.
The infinite ammo/scaredy shroom thing has been reported on before this event, but I never saw it in action until tonight. The four I planted gathered around 45 kills. And I never realized how good the imp can be at pushing the boot. At one point, there were three of us jumping and piled on top of one another, all completely hidden from fire coming from the castle.
- 9 years agoI like the Imp-ossible idea, but was it even *enjoyable* with Infinite Ammo? BBQ and Commando Corns are too good with this Crazy Mode. I know Z7 Imps have a huge advantage, but my fingers can wear out for firing rapidly. NEVER put Infinite Ammo for Super Mixed Mode when I can just get easy vanquishes as BBQ Corn.
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