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Engineers needs more attention... Well except for those overused ones who are seemingly invincible at the right hands.
@VoltScience Fire Mechanic has always been my zombie of choice, but that Roady one is starting to get on my nerves as much as Brainz's spinning. To me, only the Zombies have attacks which render you completely helpless. If you are barred from fighting back at all, it's unfair. And I know that is why people are now favoring that Roady, his pulse not only pushes you away, it acts as a stun, so you're unable to use any of your abilities, the same with that spinning brainz, other than if you get lucky as a chomper.
But who on the plants side can do that to a zombie? Goop? Nope you can still shoot, and if you're Brainz you can still move. the chomp? that acts as a one hit kill like the rpg so it's not really the same thing. About the only thing that even comes close is the weed snare, but that only lasts for a sec. can't affect more than one plant at a time, and can't be used even half as often as the roady's pulse gun.
I feel like PVZGW2 has added so many ways to cripple your opponents compared to GW1.
Ice variants
Goop
Spike weed
Stun mines/horn
Goatify
Time snare
EMPeach
Gravity grenade
New "stun variants" e.g Roadie Engineer
Super brains twister
(I think that's it)
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