Infinity mode as a testament to the overall bad design and game mechanics in gw2
the main actual play style core for infinity mode is the suicide at the chosen shard point.
you play the game mode to have a chance at the infinity items from the chest
you can get an item at a shard count as low as 2500.
there is no reason to keep playing at that point if you are just trying to get the missing stickerbook items.
everyone i know plays it and suicides once they have the right shard count this in itself shows how bad this game mode is as for design.
popcap preferred to make it a time sink and a star sink on the expense of actually having it be a good enjoyable game mode.
they could make you receive multiple stickerbook items the higher you go making suicide irrelevant.
in anyway the design behind this game mode should have been one that places you as the player in a position you would want to do your very best on each run.
if only the reward would justify the effort.
but they choose to give a single item at the end of the run no matter how far you go worse then that you can get a coin reward even after playing for a full hour.
and do not forget the disconnections i get them 20% of the time. just now i disconnected 5 seconds into the intro after paying 5 stars.
there are about 100+ infinity items you need to play around 10 minutes to reach 2500+ shards to have a chance at an infinity item.
overall it will take you 17 hours of playtime if you would get 1 item each run. but the reality is you get coins and disconnections. so the actual figure would me 40+ hours on this game mode.
each time committing suicide when reaching 2500+ shards.
this game mode comes to reflect on the entire theme of this game bad design decisions going more into various methods of grind rather then providing an enjoyable experience you want to play.
popcap thinks the player will need to go online more often to complete daily quests for stars so he could attempt more infinity runs.
same thing goes for the fish XP it is a real joke how low of an amount you get for 5 stars 750 XP
another unrewarding game mechanics focused around grind in an attempt to make players play more daily quests.
infinity should not give you coin rewards after a certain shard amount.
the reward should keep scaling the higher wave you go getting multiple items so you wont want to suicide each run.
fish XP should also give more xp to the point its actually not a cruel joke. so people will actually want to complete daily star quests.
if you look at the leaderboard on completed quests only about 500 players even have completed more then 250 quests while the top ones completed 500.
out of the entire playerbase those are weak stats. if the XP fish would give more xp more people would do daily quests.
they also limit your global star amount to 200 so you will have to keep logging in daily and be forced to spend the stars on the fish and or just leave you in a position you have no reason to play daily quests.