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OldSchool9210's avatar
OldSchool9210
New Vanguard
9 years ago

Is Code Orange final level impossible to beat?

It turns out it become now * impossible to beat it. Even all zombie heroes decks cant even beat the flooding deck because Citron always has too many cards that always flood the boards and no decks can beat the final level.
Did anyone beat that level today? Because i have been trying to beat final level on zombie side for 10 hours and no win. Ive * wasted time making decks for trying to beat * Citron here.

13 Replies

  • i mean, if ShadowTron thinks Citron is the best char and is OP .... that's probably why he's so frustrated with the game lol

  • Anonymous's avatar
    Anonymous
    9 years ago

    Easy. Set 2 above cards will wreck citron

    But. I completed it before set 2.

  • Anonymous's avatar
    Anonymous
    9 years ago

    The mission is difficult and very prone to RNG. I don't think the specific deck you make matters that much, since you gain random cards throughout the mission... but it does have some influence. I tried the mission again today after reading this post and I was fortunate enough to win on the first attempt.

    Here's the deck I used (yes, I paid for Leprechaun Imps, but I was extremely lucky to get 3 warlords from packs (I crafted the 4th copy). I only played one Warlord during the mission though.

    Warlord Ramp Deck

    Here's what the board looked like on the final turn:

    Citron final turn

    My advice - don't play anything in lane 2 on the first turn, since it will be prone to splash damage from Lightning Reeds in the water lane. On the following turns, play as many minions as you can, except if you have weed spray... in that case, save 3 brains to take out annoying admiral navy beans, sting beans etc.

    I actually got the Octo Zombie from the Transformation Station and it was bounced back to my hand... I played it in the water on the last turn and just filled every other lane. The buffs are from the one Warlord which I played on an earlier turn.

    The AI loves to play Doom Shroom and Jumping Bean... almost every time I play this mission, I see them both played. Keep that in mind as you play the mission and as you build your deck.

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