Forum Discussion
@jinco1993 Thank you for sharing more of your thoughts on the games 🙂! I really appreciate having a nice discussion and when opinions are shared without any insults, like I tend to encounter on other platforms when looking at PvZ discussions. I will try to further explain my views in return:
The positive stuff I mentioned
I added some points I thought were positive (like the soundtrack), because you didn't mention them and I always like to talk about the good and bad at the same time.
Pay to Win in GW2
Baut the pay to win system I still somewhat disagree, I feel like GW2 took it too far. It was fine in GW1 and is non existent in BfN, while GW2 added a lot to it with the legendary variants. Just looking up stuff like Toxic Brainz or the Pre-Order Z7 mech makes me feel bad. They literally have you one of themes op characters in the game for buying the deluxe version, so I wouldn't say zit isn't bad. Trying to unlock them just by playing would take ages. During that time, you would get less Xp and coins by playing, as you wouldn't get as many coins without the legendary variant. Therefore, it clearly gives you an unfair advantage. There#s actually a pretty big lawsuit going against EA for pay to win mechanics in there games. The lawsuit features a long list of games and GW2 is the only PvZ shooter mentioned in it.
Sprinting
As I said before, a lot of the other things are very subjective and I prefer BfN in nearly every way.
I don't think the sprinting mechanic is bad. In the beginning it used to be, as there was no limit to it, but now it feels nice. Without it, the game would feel extremely slow and cumbersome to play, in my opinion. I can't go back to the GW games for the missing sprinting mechanic alone. Every 3D game since the last decade has it, so it would be odd not to have in BfN. Especially navigating the free roam regions would be a huge pain without sprinting, as well as the long ways to the objective in Turf Takeover.
Abilities / Max Ranks vs Recruits / Upgrades
I feel like it is very much possible to compete against max ranks who have unlocked all the upgrades as a Recruit. Many of the good upgrades are actually unlocked from the beginning or after the first promotion. You can still play smart and use your environment. While most BfN maps have a lot less verticality, they offer some other unique paths or opportunities to use (for example: many side paths in TT -> On preserve pastures at the first objective, there is a path that looks like it isn't part of the map to the left, which actually can be used. it requires a bit of platforming, which I like). Team Play is also way more emphasized in BfN, which means you will also perform better by playing your character as intent, whereas all classes felt similar in GW2. You could literally play Sunflower and Scientist as attack characters by themselves, with certain variants making this much worse (granted, BfN has the Steam Blaster legendary upgrades)
Variants vs Upgrades
I thought I would touch this subject, as it is frequently brought up when discussing GW2 and BfN. The devs actually listened to the community and tried to add a lot moe legendary upgrades, after they realized they couldn't introduce as many unique characters. Datermienrs found nearly finished legendary upgrades for: Soldier, Acorn & Oak, Snapdragon, Imp, Peashooter.
Personally, I prefer having fewer characters and variants (legendary upgrades), as it enabled them to balance the game more easily. I know it took a while and the balancing had many downs and not so many ups, but after the final update it is mostly balanced. BfN is now the only balanced PvZ shooter with active anti cheat measures being taken.
Maps
You guessed, I don't think there are problems with them. I get that using the same maps in multiple modes can feel like the devs wer lazy, but I think it adds to the theme. The maps are part of Neighborville and by including them in all modes, I really get the feeling that it is the "Battle For Neighborville". Of course, more maps would have been nice. I really like the unique maps that were added (Tourist Trap Island and PreservePastures for Turf Takeover; Oozevoir for Team Vanquish)
BfN being rushed
I totally agree. There were many rumors before launch. Some believe that contributed to the game being rushed, but in a tweet 2 years ago, Shaun Laker said they wanted to do Community Test Phases like BfN's Founder's Edition for future titles. I wish they had been able to release the game with a proper Ops mode and a few more maps and bug fixes, but we can't change what happened. There was so much stuff to come, but EA pulled the plug. I believe BfN was cancelled in June. Skate 4 was announced in June and the Team is now working on it. There are a few more facts that support this theory.
Hey,
While I understand you need to include postive and negative points when discussing, however I feel there are few positives.
Yes the soundtrack is good, graphics are good, colours are good, how they move it good but for me that is it.
I get the neighbourhood feel and a very good point. I wasn't asking for random maps, I like it when a game takes the general play area and encourages in the maps. However, turf take over maps selection is poor and the games are way to short. GW2 Gardens and graveyards was insane and canage all the time with the well designed maps which benefited both teams. They could of designed much more entertaining maps for me with much more going on for example the Dock map you could have ships moving around or cranes moving boxes making that environment more interactive like many of the maps on GW2 .
The last few days of playing turf take over has been hell, the same few maps which are so boring, team balancing is horrid and there is no character diversity. Every player is either a mushroom, snapdragon and pea shooter and you have very few of the others because they are not good enough and for the zombies well electric lady, superhero space cadet and again very few of the others. I loved the chomper in the last game however he is litterally pointless in this game, you can sprint as quick as he burrows. The whole idea of having to charge your ranged attacks with pirate and cactus doesnt make sence. The fact the cactus has radid fire when no aimed in is a joke.
When I mentioned about variations of characters I don't think I was clear, it adds a different dynamic in how to play, do I go for commando pea who is has rapid fire or do I go for agent pea for extra critical damage. Those details made all the difference in some games and definitely added to a more positive and creative fight between the teams.
I feel like we will always disagree on sprinting. I just feel rather than add sprinting just increase movement speed slightly so it doesn't feel slow. GW2 didn't have a sprint mode and the overall movement was fantastic, I never felt it took ages to get into battle and I could move around easy. Sprinting only adds to fast game play. You can achieve this by slightly increase basic movement speed. As previously said the chimper suffers so much because of this mechanic. You sprint pretty much the same speed as a burrow which means even hard to get kills. Also adding sprint removes any sort of risk when jumping in. Alao look at the maps in GW2 no sprint no problem could get back into the fight in 10 seconds in this game its 10 seconds plus with sprint theybhave increased map size again something that didn't need to be changed. Take call of duty for example they added exo suits for extra movement and that back fired, if you look at the game now its going back to what worked l, they learnt and its been much lore successful than previous games.
The law suit with EA is being dealt with and as you can not going well as fifa every year manage to get away with it. While I get the pay to in previous games look at this game to get a new character you either have to grind out for ages to afford them or buy them using actual cash. In GW2 they had sticker packs which cost 15k coins for like 8 cards in this game its 1 item for 30k how is that justified.
The one thing I will say look at the player base left on this game is basically empty. GW2 I was playing for 3 years plus and still had full games and no issues finding decent games. For the great looks and improvement to characters looks and graphics the game has really dropped off considering its not been around for two long.
The upgrades and abilities never needed to be touched really and few minor adjustments definitely. I agree some characters needed a look at but overall GW2 was more balanced regardless of legendarys , I would go in as most characters and beat other players on this game no chance, the all star know for being a tank dies way to quick this is one example of how the game has changed. The wizard on this is broken, the snapdragon is broken, the mushroom is broken, the superhero is broken. The support characters used to some damage on this game doesn't feel like that and it seems they have to heal and support to do anything yes I understand support means helping the team but there may be times when your alone and you want to have a chance this game takes that chance away.
If we look at the pea shooter the hoover attack pointless would much rather the hyper mobile so I can love around jump high. It looks like every character now has range which defeats the points of some characters. Look at the chomper meant to be close and the same as the scientist, yes I will admit the astound was broken in the last game but this game every character has short and long range which is ridiculous and one major change to many.
But we both agree it was rushed
- 5 years ago@jinco1993 Again, thank you for sharing your opinion in this much detail. I will try to keep my answer short, as we have discussed most points already. I just wanted to talk about the balancing, as you say there are a few very good characters and the others aren't that great.
Chomper: Yes, Burrow can be evaded more easily, but Grody Goop and Spike Weed have been buffed a lot. If you approach enemies from behind, you can nearly vanquish a large group of Zombies with Grody Goop alone. Then, sprint towards them and finish them with a few normal bites. In addition to this, he has a very strong and precise secondary (long range) weapon that is extremely useful.
Snapdragon: The range is too far, it should be nerfed a bit. Other than that, it is as strong as the other characters. Just take a look at huge enormous Engineer's range is and it even has an upgrade that can be applied to improve it further.
Peashooter: After the final update he isn't the best in class anymore. There are better alternatives now, his main strength is his versatility.
More great characters / abilities: Super Brainz Jump+ Turbo Twister is a guaranteed multi-vanquish; Citron is extremely good, Acorn is a good with the health regeneration upgrade, Imp is an unstoppable beast with the small hitbox and sprinting, armored z-Mech. The list goes on. Every character is great now. The only extremely overpowered ones are Brainium Basher and Steam Blaster.- 5 years ago
Hey,
Honestly get what your saying with the characters but I firmly believe they have made too many changes not only to characters but too the game.
I went back to GW2 and I did not regret it at all. Yes the graphics arnt as good but gameplay felt more involved. Always in battle as the spawning points are better thought out. The maps themselves are more engaging and challenging. The characters having different abilities made combat more intresting and you have to adapt to whats infront of you. I felt like it was warfare on each map. I really don't get that feeling in the new one I just feel as soon as I go in I die even as a tank straight away. If I stay back I am dead in a matter of shots. The best bit I was having fun and didn't feel like it was a chore to play. Yes the game requires a mega grind but you know what definitely worth it. A game should make it differcult to unlock stuff but also rewarding onlong the way and GW2 definitely does that. I have every character unlocked and most mastered or close to. The game give me direction to set myself targets to reach. I can spend my coins I earn from matches and feel like I anit getting ripped off.
The neighbourhood game play feels like they have made it so everyone can play and skill doesnt even come into it anymore.
Always a full game lobby aswell unlike this new one. I played for 5 hours and always had a full lobby. To me this says alot.
I have enjoyed this discussion and I feel we both got our opinions across and covered an awful lot. But for me the game lobbies speak for themselves if GW2 is still full and I am struggling to get full game in neighbourhood that says an awful lot.
- 5 years ago
Yeah we have discussed this an awful lot, but I really enjoyed it as well 🙂.
The best thing to do now is to keep on playing the games we like (even if they are different) and hope the pvz shooters can make a return in the not so distant future.
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