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I do not get this argument that variants needed to be done away with to balance the game. There are counters to all the characters in GW2. And they were constantly tweaking the variants to help balance them. Granted, outside of peashooter, I haven't spent much time with the other plants, and haven't touched the zombies yet, but no fire, ice, toxic for anyone? They didn't need to take all that away. And they even gimped basic Chomper, can he even goop now? I know he can't chomp from behind.
I think complaints about variants were due to a lack of time playing the game to know how to counter them. I've played GW2 from the pre-release on EA Access, after they nerfed Super brainz and Rose, the characters were just fine.
- 6 years ago
Trying to think in the devs shoe, I think they took variants away, because they were aiming for a different kind of “overwatch” style, where everyone’s focus was on the primary characters and not leaving the original characters to dust as everyone would only play variants (obviously). Plus it seems they want to add new characters (like they did with goat and torch wood in GW2) without having to worry about giving them variants and needing to worry about balancing 50 classes (as the variants were a bit pike their own class). I think it’ll be complicated and difficult for devs to handle all these variants. I do miss devs, but you lose some you gain some
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