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The cooldowns are weird on the drones. I like that when setting up in TT for example, the cooldown doesn't start so you can't start with a drone swarm like we often had in the GW games. But on subsequent cooldowns, they seem to come back much faster. I would agree that they should likely make the cooldown a bit longer.
The drones are a bit slow though and can't seem to fly as high, I've both seen and have myself shot them down with almost every character thanks to that.
The garlic drones really rock around when firing the big strike, making it hard to hit with at times. The parrot's eggsplosion hits HARD and doesn't cover as large an area but also doesn't throw your aim off. I'd like that massive shudder when using the garlic drone's strike ability to be fixed.
On a sidenote, in GW2 you could press 'E' on the keyboard to detonate it early if you need to move or just get rid of it, that doesn't seem to be the case here. Can you detonate the drones early in BfN? If not, we really need that back.
I have 3 5 options for that:
- Drones should have cooldowns as long as the Imp's Mech. But you can reduce that by dealing damage. In this case, the drone would have a slightly bit more HP.
- Cooldown stays the same, but the explosion damage of all drones is reduced to 50 ~ 70 damage at max. The ability should be used as a "finisher" rather than a OHKO ability.
- Improving audio/visual effects. Once the drones are activated, you should be able to hear that activation no matter where you are. If those explosion abilities are ready, then the drones would glow and start pulsing.
- Once the drone is destroyed, the sniper should be exposed for 5 ~ 10 seconds.
- Both Snipers SHOULD NOT be able to use drones from "Out of Bounds" locations for the other team. What I mean is, you can just spawn as Deadbeard, and from your spawn location, you activate the drone... But no one can reach you or shoot you because you are in a safe-zone that will show "Out of Bounds" to the plants. All Sniper players should ONLY be able to deploy their drones in a zone where the enemy can reach them and shoot them at close range. That's because, some clever players might see the drone in the sky, seize the chance to vanquish those players while they're in drone mode, which is a risk that those players must take. (I LOVE doing that, but I can't do it when they're in their spawn locations).
I mentioned something in a Chomper post... "It is too mind taxing keeping your eye everywhere in this game." and the drones add more oil to the fire. Can't just keep looking at all directions. Especially with poor audio effects, you can barely see/hear them.
Every time I die suddenly out of nowhere... I shout out "OF COURSE EGGSPLOSION" and most of the time... it's the case. An annoying cheap ability that has zero risk maximum reward.
- 6 years ago
The garlic drone isn’t much of a problem I don’t think. Due to weird servers, it’s difficult to fire the explosion and make it have some effect. The parrot’s eggsplosion, yes that’s a bit overpowered. Snipers aren’t that hard to counter, and it’s easier to see them ready to snipe and exactly where they snipe. Most snipers in other games kill instantly with a headshot, but not for the snipers in this game. It’s a bit disappointing to finally get a good headshot on the PS4 with the weird servers and find out they aren’t dead and immediately hide.
Maybe the drone’s cooldown should be increased, but unless they make some kind of flying character, I like the drones being present. I do agree that they should only have a drone out when they leave the out of bounds zone.
- 6 years ago@arit0824 Yeah I know the lag is bad. My problem with snipers themselves though is that when they keep such a distance it feels quite impossible to kill them without being a sniper yourself. I still think their extremely high damage output from their primary weapon.... doesn't really fit with everyone else. Again, takes much longer as most other characters, while snipers can just erase you safely from half way across the map. Lag also doesn't help here too, I will clearly be behind cover and still somehow get head shotted and die instantly.
- 6 years ago@brady3176 I do agree that sniper damage compared to the other characters is high, especially since it’s a primary. It does a lot of burst damage compared to other characters.
You are right. It is difficult to get to snipers without being a sniper. They are at the back line, and flanks are supposed to get back lines, but it’s hard to get back there in TT with so many players.
The problem is I don’t know how to keep their sniper damage and potential without making them unfair compared to other characters. Definitely decrease parrot eggsplosion though.
Abilities are supposed to help the character or help their primary, while the primary does most of the damage. The abilities are way more useful for getting kills than primary when it comes to pvp. Especially when aiming is weird compared to the ease of paladins or overwatch aiming.
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