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The garlic drone isn’t much of a problem I don’t think. Due to weird servers, it’s difficult to fire the explosion and make it have some effect. The parrot’s eggsplosion, yes that’s a bit overpowered. Snipers aren’t that hard to counter, and it’s easier to see them ready to snipe and exactly where they snipe. Most snipers in other games kill instantly with a headshot, but not for the snipers in this game. It’s a bit disappointing to finally get a good headshot on the PS4 with the weird servers and find out they aren’t dead and immediately hide.
Maybe the drone’s cooldown should be increased, but unless they make some kind of flying character, I like the drones being present. I do agree that they should only have a drone out when they leave the out of bounds zone.
- 6 years ago@brady3176 I do agree that sniper damage compared to the other characters is high, especially since it’s a primary. It does a lot of burst damage compared to other characters.
You are right. It is difficult to get to snipers without being a sniper. They are at the back line, and flanks are supposed to get back lines, but it’s hard to get back there in TT with so many players.
The problem is I don’t know how to keep their sniper damage and potential without making them unfair compared to other characters. Definitely decrease parrot eggsplosion though.
Abilities are supposed to help the character or help their primary, while the primary does most of the damage. The abilities are way more useful for getting kills than primary when it comes to pvp. Especially when aiming is weird compared to the ease of paladins or overwatch aiming.
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