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Weekly Game Mode Mistranslation (July 2020 Week 3)
Power Team Vanquish
Challenge 3
EN: Get 3 Vanquishes while invincible in a single spawn [0/3]
JP: 一度の無敵状態中に、3回バンキッシュする (Vanquish 3 times in 1 invincible state [0/3])
July 2020 has bugs for 3 consecutive weeks.
The frequency of weekly challenges that cannot be progressed monthly is once or twice a month.
If you start up in Japanese, you can see that this state has continued from the founders edition & release time to the present.
I cleared "Vanquish 3 times in 1 invincible state" several times, but I think it's extremely difficult for beginners.
And to achieve this challenge you have to survive. (We don't know about "Single Spawn")
And the count goes back to 0 when someone vanquished me.
We don't understand at all.
In the Japanese version, this is an infamous challenge, so not many people participate.
It takes a lot of time, so it's likely that you'll end the game and go to bed after you've achieved it.
When: From First Power Team Vanquish (November 26, 2019) to this week (July 15, 2020)
#Repairville
Other bugs
- When the map rotation is Z-Tech Oozevoir, no Crystal Dog will appear until the end of the match and no one will be able to complete the challenge.
- Only after the Crystal Dog's invincible time has expired is the UI dialog saying "Someone has it".
#Repairville
Opinion
We will propose without considering the bug.
Crystal dogs have an invincibility of only 14 seconds.
When implemented in November 2019, did you test play on every map rotation?
Only "Daisy Drive" is suitable for this rule. It takes a short time to reach the enemy from the spawn point.
This is a map of Ops that you can play during the installation when you first bought this game.
Don't you think "Get 3 Vanquishes while invincible in a single spawn" is too difficult for beginners?
Experienced player: It's not fun because you wander the map with a strategy that will never die.
Beginners: Achieving it during a single sortie is almost impossible because it requires deep knowledge of each map.
When the Weekly Game Mode was first implemented, and when it was in the Founders Edition, I often saw children cry in Live from Playstation.
The couple was playing PvE while calling "annoying". NPC's bullets are auto-aim, and both ends of the screen go dark immediately with damage expression.
Casual Mode was added on November 27, 2019 (Pre-TTK Patch).
What is the definition of difficulty?
An example is the early Battle Chest of Weirding Woods, but don't release anything you can't play and clear.
If you just want to bully the player, it's a psychopath.
Playing PvE in "Normal Mode" will give you a slightly softer experience than at the time.
Does that "Normal Mode" correspond to "What Mode" in other games?
The fact that PopCap Games no longer has personnel to adjust the system has been proved by a number of phenomena and hypotheses.
Good at graphic design, but the game doesn't work.
We recommend redefining the definition of difficulty.
Please use each one properly.
We are not talking about branches or leaves. We are talking about the roots of thought.
Where are you heading?
Is this work your abandoned child?
Still we want to save you.
We Love PvZ