Forum Discussion
Rose is generally in a pretty good place right now I think. Party Rose should have more ammo capacity but I understand they are still looking at all the party characters right now anyway.
The freeze nerfs were pretty good although as Zero Fusion posted during a test they may have over nerfed AC Perry's freeze a bit too much and they may want to nerf the Arctic Trooper a bit more. Instead of 40% and 10% respectfully perhaps 30% and 20% or so from their old values. In the video test he did he often vanquished the plants before they ever froze as AC Perry and as the arctic trooper they were still getting frozen a lot.
Captain Squawk needs more of a buff as well. His single shot damage is solid but even with the new patch he feels lackluster with his slow firing pace and the Flem Thrower is too weak to discourage people getting in your face.
Still things are getting better overall and I think a lot of these are tests for the new PvZ shooter they are working on in addition to trying to get the balance closer.
I suspect that the nerfs for the various freezing effects may have been prompted by the huge number of complaints coming from The Kings Day Out Boss Hunt, which probably did more to show how incredibly quickly someone can be frozen and dispatched than any PvP match possibly could have displayed.
I haven't done enough Multiplayer or tested the character changes myself since the update to see how the balance has shaken out.
- 8 years ago
@realitysquared wrote:I suspect that the nerfs for the various freezing effects may have been prompted by the huge number of complaints coming from The Kings Day Out Boss Hunt, which probably did more to show how incredibly quickly someone can be frozen and dispatched than any PvP match possibly could have displayed.
I haven't done enough Multiplayer or tested the character changes myself since the update to see how the balance has shaken out.
Maybe to some extend. But it is counter intuitive since the splash from the engineer was never the problem, but the snipes from soldiers were. Popcap should just nerf the damn Yeti if they want to bring that event a tiny bit closer to balance.
But then again: AC Parry never showed up on my radar after he got nerfed a while ago.
- Iron_Guard88 years agoLegend
@realitysquared wrote:I suspect that the nerfs for the various freezing effects may have been prompted by the huge number of complaints coming from The Kings Day Out Boss Hunt, which probably did more to show how incredibly quickly someone can be frozen and dispatched than any PvP match possibly could have displayed.
I haven't done enough Multiplayer or tested the character changes myself since the update to see how the balance has shaken out.
I wouldn't doubt that the King's Day Out Boss Hunt was a huge portion of this. Even with 2 flowers and 2 pots (+ spawning potted plants) it could be a very frustrating experience but the most overused character I've seen in MP matches is the Frozen Citron with its extreme freeze ability and hiding all but the gun barrel behind terrain, they were better at sniping than a cactus at times and the freeze was potent to boot.
- 8 years ago
@Iron_Guard8 wrote:I wouldn't doubt that the King's Day Out Boss Hunt was a huge portion of this. Even with 2 flowers and 2 pots (+ spawning potted plants) it could be a very frustrating experience but the most overused character I've seen in MP matches is the Frozen Citron with its extreme freeze ability and hiding all but the gun barrel behind terrain, they were better at sniping than a cactus at times and the freeze was potent to boot.
Talking about the cactus: they should actually buff the Ice Cactus a little bit. Because i do remember several cases where Arctic troopers outsniped me and i takes ages to get those shots in for freezes despite the low damage output.
Luckily the Frozen Citron has been nerfed multiple times now, because that thing was absurd. I remember cases where people constantly taunted me with the Frozen Citron and i could not do anything about it. Because even if you got closer all they needed to do was activate their shield.
- 8 years ago
1. I believe the Toxic and Chomp Thing should have their damaged buffed to 9. Chomp Thing especially since he has no DOT on his spray. The buffed Toxic Chomper is a bit capable now, but not as effective as the Fire Chomper who quite honestly should be put back at 10 dmg. Neither of these chompers can vanquish an all-star before there breath exhaust even with goop.
2. I've tried the new tank commander and he seems ok. I listen for the sound cue when he loads another shell in his gun to know when to fire again, but its still about .5 seconds off the animation on screen after he loads it. If that was fixed and they increase his dmg to 70 so he can three shot Citron who already has an advantage over him with shield and EMPeach, he would be perfect.
3. The Ice Cactus will suffer the most from the frozen duration nerf. From long range, the Ice Cactus already has a difficult time taking out 200 HP targets because they can recover and escape before she can KO them since her damage is low. Not to mention, you have to delay your shots so they don't miss since her reticule expands each shot. Now that they can recover quicker from being frozen, heroes and all-stars will have a better chance of escaping before they get KO'd.
Other frozen variations, won't suffer as much because they can do more dmg and fight close-mid range. I've already suggested that they increase the Ice Cactus dmg slightly so targets can't escape her after she successfully freezes them.
4. In addition to reducing gravity grenade duration, they should also reduce the radius of the field. What makes this ability so good is that IMPs don't have to aim it because it covers so much space. Reducing the radius will make IMP player be more precise with the ability instead of just lobbing it without having to aim.
5. The turbo twister was already nerfed and contrary to what the notes say, this ability is extremely easy to counter. Most plants have a hard counter to it and its useless against Chompers who can just negate it with weed or burrow to escape. Reducing the spd penalty is one thing, but the dmg should have stayed. Even at 8 dmg, it was slow in terms of DPS which allows most plants to escape or counter it. The peashooter can actually tank it and win by going into a gatling stance if its fast enough.