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I think Kernel Corn is perfectly fine how he is right now, Foot Soldier should get a nerf instead. Let me explain:
In this game, Corn and Soldier are the same type of character for both teams, not like in GW2, there, Corn was meant to be a slow tanky, team player, crowd control and high damage character, while Soldier is meant to be more versatile, minor damage, alone, harass, pickoff character. In BfN, Soldier and Corn are the same type of the Soldier from GW2.
We all know why Soldier is the same of GW2's Soldier, but let me explain Kernel: Shuck Shot and Husk Hop have way less damage and accuracy than their GW2 counterparts, but have minor cooldown and more splash, to be able not to kill the target, but harass then (principally Husk Hop), and Husk Hop is way more reliable to escape fights, and repositon. Butter Beacon makes Corn more versatille by giving him vision, he can see people and predict then more easily. His ground movement after the last patch gave Corn a good way to take out people in X1 fights, by making Corn, again, more versatille.
Corn is one of the most balanced characters in this game, his skill cap is very high, he is not good without a team to help him (game's principle), almost all of his upgrades are balanced and not useless or way too strong (except cornucupia and Shogun-Guard, they are garbage lol). They should nerf soldier's upgrades to make him balanced, Rapid Fire, Ranger and Sitcky are WAY too strong right now, surpassing Corn in his current role.
Rapid Fire: Reworked into Helping hand, Foot soldier gains increased rate of fire for 5s after reviving an ally. (In its current state, there's no way rapid fire can ever be balanced without outright gutting it. This rework aims to not only make foot soldier work for his RoF boost, but also have more synergy with his other upgrades)
Sticky: No longer sticks to plants but can now stick to ally zombies. (This upgrade is the epitome of anti-fun. Once stuck, the victim is subject to a slow and agonizing death with minimal counterplay. By changing ability to stick to ally zombies, it makes the upgrade less frustrating for the plants while opening new strategies for the zombies)
- 6 years ago@Razorninja56 For the rapid fire upgrade, the revive idea may not work because he is an assault. The super spin upgrade for corn give him increased ROF after a vanquish. For rapid fire, they could simply just rework the max fire rate idea. Instead of the ROF increasing as his ammo is depleted, make the ROF start as soon as soldier has lost half of his clip, so for the 20-25 bullets you have left you get an increased ROF. This means that every shot counts, making it more challenging for the player, unlike rn where nothing has to be achieved for the ROF buff. Simply, soldier players play the character because he is easy. The rapid fire can't be nerfed, it has to be reworked.
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