@GammaX6
I completely understand that they are not the same character. All the characters have unique kits. But some are obviously supposed to be similar in order to keep things fair. Wouldn't be fun if zombies had speed and dmg buffs and plants didn't. Or if Plants had a really good healer and zombies had nothing. For rose and engineer, both have speed boost abilities, dmg buffs and big aoe cc. Both are more effective when hanging around the team and both can make big plays (Rose can kinda make plays, but they're not as effective as plays the engi can make). In the current patch, the engineer can do what rose can do, but with much less effort (which is just strange). The engineer is getting nerfed soon though.
Small things to note:
Rose is hard to hit, especially with hard target, s-cape or speedy, but she is punished severely should the zombies successfully land anything on her (due to that small health pool). She can get away with arcane enigma, but her health doesn't regenerate (immediately) unless she has an upgrade. So shes kinda forced to retreat to a safe spot before reengaging. She hits decent dmg if her targets aren't moving much (or you have time snare equipped), but if they're good players, they'll just go right up to you and bunny hop in your face. Where your homing projectiles are completely blind. "It completely immobilizes enemies, denying them the chance to do anything." I'm pretty sure zombies can still use abilities while time snared. I've had 80s action heroes dive away after I've snared them and foot soldiers rocket jump away. Maybe it's lag???
Engineer has definitely got one of the easiest projectiles to hit in the game. They're fast, bounce off walls and can be spammed if he's next to turret. he can kill nightcaps and acorns around corners accidentally. His health is larger but that's only because he's fatter and easier to hit.
Their dmg boost abilities:
Engi doesn't have to force people to target specific plants with the dmg boost. He just places it down and the zombies can choose who to unload on. Rose, however, does not get this luxury. She highlights zombies in a small area. You can only tell if they've been jinxed if they have a very faint red mist on them. With all the particles and explosions happening in fights the red jinx mist can sometimes be hard for teammates to notice. You might jinx someone standing in the open, but your teammates will end up targeting someone in the distance instead. Perhaps if they made it easier to tell when a zombie is jinxed, it may be more effective. Like highlighting them in red or something so teammates know to shoot them.
Rose's jinx is not useless, but it is 100% outperformed by the engi turret (the ability that serves practically the same purpose - helps the team vanquish guys faster). Engis turret is also tanky and basically adds another ranged zombie to the team to help shooting guys (further increasing total damage output).
Speed Boost abilities:
Engis boost pad is also great for speeding zombies away from danger and getting them to points. its also really good at slingshotting deadbeard barrels into plant groups. Placing it at spawns saves some zombies from having to use the upgrade that gives them a speed boost after respawning (if they like using that upgrade). Note that while engi is speeding allies up, he is able to use abilities and attack freely. Another thing rose doesn't get to do. Her abilities don't do dmg so there's no real reason for her to not be able to use them while in arcane enigma. She also has to be right next to zombies she is speeding up. She can't do anything else while speed-boosting an oak or peashooter around.
Massive aoe abilities:
Goatifying zombies attacking your objectives does remove their primary weapons and abilities, but at the cost of them becoming faster and smaller. They move at sprint speed and can bunnyhop all day. They can also ram you for 25 damage. Engis stun minefield covers a relatively large area, is thrown instantly and completely immobilises enemies. They can't do squat for 2 - 7 seconds. They're sitting ducks. Unfortunately, goatifying bomb carriers doesn't make them drop bombs ☹️. I think I can understand why this might be the case though. Zombies carrying bombs can't sprint, so unless there's an engi boost pad nearby, they're definitely going to be struck by it. A potential fix to this issue to simply remove the whole sprinting and bunnyhopping thing off of goatify and make it so zombies move only slightly faster than normal movement speed. Then it would have a similar effect to the stun mines.
I'm really looking forward to this guy getting nerfed. 7 second stuns is just way too much. But I also don't see why Rose shouldn't get buffed a bit. It's just weird to see the zombies have a blatantly easier to play, low-risk high reward version of the plant team's rose. Engineer gets away with a lot of things with his abilities. Why doesn't Rose get the same treatment?
They're both in bad spots for now. We will see what's changed next patch. Maybe after the engi nerfs Rose will be god tier. Depending on what they nerf about the engineer.
ALSO - They said next patch they're going to make it easier to hit moving targets and people sprinting away. That's kinda going to screw with Rose's whole hard target gimmick. She may be affected by these nerfs the most.