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Anonymous's avatar
Anonymous
10 years ago

Less IS More! NOT Bigger.Badder.Bigger...Broken

I am pretty much done with GW2 already. I have a series of disappointments. Here are a few from a laundry list. The maps are just too complicated and cluttered. Bigger. Badder. Bigger. How about... Cluttered. Confused. Cluttered. GW was a simple premise that was a big hit. GW2 seems to have taken sequal to mean "take what worked in the original, and add so much to it, that it loses it's charm." It does not play like it's predecessor. I am headed back there. A #1 tenet in design is KISS (Keep It Simple Stupid), put another way... Less is more. There is so much more distraction in this game, that most of the time, if I am lucky enough to vanquish an opponent, I am not sure who it was that I vanquished, and half the time I have no idea where my vanquisher was. Top that off with so many layers of special fx visuals (blasts, flame, explosions, electricity) it's a wonder anyone can see anything. I generally just start blasting away, unable to see what I am blasting at, hoping to get a score before being inevitably vanquished myself. Where's the skill and gratification in that. Witness by example, the new Aquatic Center ( a repurposed GW1 Garden Center ) is decidedly more cluttered and modified, than the Garden Center. Changing the lighting and color palette, and adding so much clutter just makes it uncomfortable, not fun. There doesn't seem to be any consideration for contrasting colors at all. It just makes a cluttered scene harder to distiguish features and things that should matter. Just because Frostbite can handle the polys, textures, transparencies, layers, reflections, refractions, dynamics, physics and whatevs, doesn't mean a game sequal has to push the limits of said game engine and hardware. Does it? The maps seemed considerably more thought out. I wholeheartedly appreciate the staggering effort that goes into creating a game like this. It is a beautiful achievement and a monument to the creative process, on all fronts. I am in an similar industry to game dev. Gamers don't come close to understanding the blood and sweat that goes into creating a game such as this. How many read the game credits in the Backyard home base kiosk. I did. All the way to the end. I'm just saying it's a tad distracting and overwhelming and it interferes with gameplay. My lowly and humble 2 cents and initial thoughts. Like I said, I am amidst a much wordier offline tome. I am going take care of my eye tick now, then go back to GW1 and relax.

4 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    I felt that way for a few hours at the beginning of GW2 but since then the game has slowed down considerably and I understand the maps better now. I'll be honest, it took me playing a lot off the maps on solo with no AI and scouting vantage points/choke points/objective locations to get to that point though.

  • Anonymous's avatar
    Anonymous
    10 years ago

    I don't have this issue... Really? You just blindly shoot into things and hope you hit somebody? Maybe get a bigger television? I play on a 42 inch and I see everything fine. My problem is the lack of class adjustment to all of the new clutter. There's definitely more hedges, obstacles, layers, and buildings to hide behind in this one, whereas the older one seemed more open field. The new classes seem to have the capacity to deal with the changes well, whereas some of the old classes don't adapt nearly as well. One review site, IGN, even had a bullet point devoted to the lack of power coming from the old class of characters, and too much put on the new. I think what they said is pretty well true. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    "You just blindly shoot into things and hope you hit somebody? "

    You know.The cool idea of these "icons" on the map.

    Pratically made Foot Soldier smoke screen useless

  • Anonymous's avatar
    Anonymous
    10 years ago
    Popcap/EA
    - every balancing have a big problem.
    - popcap's balancing ability is very poor (compare to Call of Duty series)
    - every character need more DPS.(like a GW2 beta)
    - more add character with accuracy and long range
    - support split screen for multiplayer game mode!
    - I will never buy PvZ GW3!

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