10 years ago
Lets fix Chomper
Alright Chomper needs some work, since he's the only melee class the Plants have and I feel they need a stronger close range offense character. A Chomper should be feared, atm he's just one huge crit...
The Chomper is already very powerful, especially up close. And people fear him.
The main problem is not his damage output (ever thought about the Fire variant?) but his standing on the battlefield, where he is an easy defenseless target everyone hates. And since people tend to go after the easy targets instead of the challenging ones, the Chomper is in the focus pretty fast. And to top it off many people play the Chomper wrong, ultimately leaving the wrong impression.
So as experienced Chomper player i can say the Chomper needs more health. That's it. 25 more HP should do it. That would bring the Armor Chomper to 250 HP . Even 261 with the upgrade. Not to forget the Armor Chomper already has 50 dmg bites.
The rest depends a lot on how he is played. And no one wants masses of rushing Chompers going solo on the enemy team. Which of course is often the cause of death after 1 kill.
Right now we already have important changes affecting the Chomper in GW2. He is a powerful tool to burrow behind enemy lines and disable machinery. He can nullify the twister and barrel blast. He can trade some health for a burrow on an active twister. He can lock campers in place over a long distance so the own snipers can take care of them. Not to forget how powerful goop in general is. Goop only lacks the 35 damage it could deal in GW1 as cheese type.
His main problem is just that people like to shoot defenseless targets. And that is the big Chomper when he digests and also in general. But it is necessary to balance that insta-kill out with a downside. And it is not simply an insta-kill as the victim ends up unrevivable. And especially the unrevivable status effect is something only one zombie class has to offer now: Cozmic Brains. But only under certain circumstances that are not guaranteed to happen.
And even more changes have been made. Thinking of the annoying respawn exploit that plagued the first GW. Or the broken ZPG animation that made rockets go off inside the chompers mouth, killing him in the process and freeing the victim. Those times are over. Now he can even devour an active Impkata Imp. Which is hilarious to watch anytime by the way.
The only thing i don't understand is why he does no longer get XP for removing armor from AI zombies. And why he can no longer remove armor from AI zombies with a spikeweed. Not to forget why the zombies no longer hang in the spikeweed. Which was a really nice animation.
Gameplay wise one of the major problems he has is the randomness of a chomp that replaces a bite. That way a melee battle can lead to death as soon as the grab animation begins.
In addition the Chomper should have the unique ability to be marked for a shorter amount of time, to increase his stealth capabilities behind cover or while burrowed.
Teamplay wise i miss something crazy to happen when the Chomper manages to eat a goat. That's clearly a missed opportunity.
So careful with the demands of buffs. Even if a Chomper dominated game would be something to watch. It would ultimately ruin the experience just like Rose did.
They need to bring back the cheesy (or rename it) goop. It did 30 DOT and helped their DPS immensely. It was great for the fire and elec chomper, but even a bigger help for Chomp Thing and Toxic. It would also make the bite from melee chompers more dangerous. Nothing was better than cheese gooping an engineer with the armor chomper, biting him twice and walking away waiting for that ping sound. Its like turning your back to an explosion.
Its not a game changer, but consider that zombies have two 200 HP variants now. I would also recommend reducing the cool down on weed deployment.
Chomper is fine. If it gets any better it will be too powerful and everyone will use it. Armor chomper is absolutely insane! 50 damage bites 55 with damage upgrade and up to 248 health with both health upgrades once you hit master. Chomper is very skill based and very powerful.
I regularly hit the top end of the leaderboard using my favorite character the Fire Chomper but I do agree with some of the points. The main thing I would like to see is a decrease in the digestion time, which can be a little too long even with the upogrades. It makes it impossible to kill in a group situation but I guess maybe that's the way the chomper is designed to be played, not to get involved in groups but pick off individuals.
However if you do eat somebody and there is another zombie anywhere nearby you know you face certain death, it would be nice to have some kind of escape plan.
@Screion wrote:
The Chomper is already very powerful, especially up close. And people fear him.
The main problem is not his damage output (ever thought about the Fire variant?) but his standing on the battlefield, where he is an easy defenseless target everyone hates. And since people tend to go after the easy targets instead of the challenging ones, the Chomper is in the focus pretty fast. And to top it off many people play the Chomper wrong, ultimately leaving the wrong impression.
So as experienced Chomper player i can say the Chomper needs more health. That's it. 25 more HP should do it. That would bring the Armor Chomper to 250 HP . Even 261 with the upgrade. Not to forget the Armor Chomper already has 50 dmg bites.
The rest depends a lot on how he is played. And no one wants masses of rushing Chompers going solo on the enemy team. Which of course is often the cause of death after 1 kill.
Right now we already have important changes affecting the Chomper in GW2. He is a powerful tool to burrow behind enemy lines and disable machinery. He can nullify the twister and barrel blast. He can trade some health for a burrow on an active twister. He can lock campers in place over a long distance so the own snipers can take care of them. Not to forget how powerful goop in general is. Goop only lacks the 35 damage it could deal in GW1 as cheese type.
His main problem is just that people like to shoot defenseless targets. And that is the big Chomper when he digests and also in general. But it is necessary to balance that insta-kill out with a downside. And it is not simply an insta-kill as the victim ends up unrevivable. And especially the unrevivable status effect is something only one zombie class has to offer now: Cozmic Brains. But only under certain circumstances that are not guaranteed to happen.
And even more changes have been made. Thinking of the annoying respawn exploit that plagued the first GW. Or the broken ZPG animation that made rockets go off inside the chompers mouth, killing him in the process and freeing the victim. Those times are over. Now he can even devour an active Impkata Imp. Which is hilarious to watch anytime by the way.
The only thing i don't understand is why he does no longer get XP for removing armor from AI zombies. And why he can no longer remove armor from AI zombies with a spikeweed. Not to forget why the zombies no longer hang in the spikeweed. Which was a really nice animation.
Gameplay wise one of the major problems he has is the randomness of a chomp that replaces a bite. That way a melee battle can lead to death as soon as the grab animation begins.
In addition the Chomper should have the unique ability to be marked for a shorter amount of time, to increase his stealth capabilities behind cover or while burrowed.
Teamplay wise i miss something crazy to happen when the Chomper manages to eat a goat. That's clearly a missed opportunity.
So careful with the demands of buffs. Even if a Chomper dominated game would be something to watch. It would ultimately ruin the experience just like Rose did.
What this man said. I can already see it, nothing but chompers and engineers in the field. The plants are actually fine right now, zombie variants need to be toned down a bit and you'll have yourself a great balanced game.
Feared up close? The top three scientist can wreck him even while gooped and all zombies have a higher DPS than spray chompers now.