10 years ago
Lets fix Chomper
Alright Chomper needs some work, since he's the only melee class the Plants have and I feel they need a stronger close range offense character. A Chomper should be feared, atm he's just one huge crit...
They need to bring back the cheesy (or rename it) goop. It did 30 DOT and helped their DPS immensely. It was great for the fire and elec chomper, but even a bigger help for Chomp Thing and Toxic. It would also make the bite from melee chompers more dangerous. Nothing was better than cheese gooping an engineer with the armor chomper, biting him twice and walking away waiting for that ping sound. Its like turning your back to an explosion.
Its not a game changer, but consider that zombies have two 200 HP variants now. I would also recommend reducing the cool down on weed deployment.
Chomper is fine. If it gets any better it will be too powerful and everyone will use it. Armor chomper is absolutely insane! 50 damage bites 55 with damage upgrade and up to 248 health with both health upgrades once you hit master. Chomper is very skill based and very powerful.
I regularly hit the top end of the leaderboard using my favorite character the Fire Chomper but I do agree with some of the points. The main thing I would like to see is a decrease in the digestion time, which can be a little too long even with the upogrades. It makes it impossible to kill in a group situation but I guess maybe that's the way the chomper is designed to be played, not to get involved in groups but pick off individuals.
However if you do eat somebody and there is another zombie anywhere nearby you know you face certain death, it would be nice to have some kind of escape plan.
I still think Chomper could use a buff.
No reason he shouldn't have damage reduction when chewing on a zombie, a health increase, faster digestion time and have the chomp cannon actually useful.
Not all spray Chompers are amazing as well. Look at Chomp thing, base 125 health and his damage is pitiful. Yet he's one of the coolest looking Chompers.