9 years ago
Lets fix Chomper
Alright Chomper needs some work, since he's the only melee class the Plants have and I feel they need a stronger close range offense character. A Chomper should be feared, atm he's just one huge crit...
@Rhendyr wrote:
@KnowsNoLimit wrote:Digestion time would be fine if he had damage reduction when he's noming on a zombie.
It's not like you can't kill him, he will just have more of a fighting chance when he's in his most vulnerable state, especially useful if you accidentally swallow a summoned zombie.
I don't feel he needs even that. I still get around a 2/1 k/d ratio with him using the Hot Rod Chomper.
Yes, he's weak while eating/digesting, but he's scoring a kill on a player who can't be revived, that's a big deal.
About the only change I would suggest, which like another has said, if he's gooped a target, make it quicker to eat/digest them, and that's about it.
I'm actually the one who said that hahaha. See the reason Hot Rod Chomper isn't affected as bad is the speed boost he receives once finishing his digestion, it's very effective to get out of danger. I still think damage reduction would be nice so he has more survivablity especially if he needs to put a dent into taking over the graveyard in Herbal Assault. The plants really need something for that mode.
With the Cheesy Goop the fire and power chomper were capable of annihilating 3-4 zombies at a time and if there was one left over, you burrowed and took care of him. Easy 5X streak.
For the bite chompers, they could bite one zombie down, burrow and eat the other. It takes a long time for a toxic and especially chomp thing to drain a zombies HP with regular goop. I'm not even sure Chomp Thing can take out an all-star unless he follows up with a spiky weed.
Please bring back 30 DOT goop.