9 years ago
Lets fix Chomper
Alright Chomper needs some work, since he's the only melee class the Plants have and I feel they need a stronger close range offense character. A Chomper should be feared, atm he's just one huge crit...
Undoing the goop nerf is pretty much mandatory at this point, for starters.
@ECM_Atlas wrote:
Undoing the goop nerf is pretty much mandatory at this point, for starters.
I am still trying to wrap my head around why it was done in the first place. Highly spammable isn't a bad thing when you consider:
- Chompers can STILL lose against a goop target especially scientist when trying to get behind.
- Chompers are vulnerable when digesting even with upgrades. It needs to be able to have a slim chance of beating the next target if burrow isn't available. Speaking of..
- This added delay puts the Chomper at a grave disadvantage because there are times when the goop and burrow are cooling down. Yes, those extra seconds make all the difference and unless you are using a spray chomper your goose is cooked and even then you have a slim chance without goop.
The Chompers goop has never been OP or an issue. It has to be so that when it finishes digesting, it can fight again if someone doesn't take it down. Try beating an IMP when your goop and burrow are recharging. I won't even use the sticky goop at this point. Its useless for spray chompers and the delay is so insane I can't use my burrow to close because I risk having both it and goop in cool down.
The most important reason for the goop's normal cool down is it was completely reliable on it to do its primary job. Most plants can fight without their skills, but the Chomper without its goop is not a Chomper. Countless vids from GW1 with commentary express how important the goop is to Chomper gameplay.
Please read this devs and consider in next patch putting it back the way it was.
this is how I think the chomper should be fixed.
A few ideas on how to improve the Chomper.
The Chomper has two problems
To fix the Chomper’s digestion rate problem it needs a new way eat zombies.
This is how I think it should be solved.
This is only given to chompers without spray types or belching weapons. I’m calling it the buffet bar. This digestion themed bar will show how many zombies can be swallowed by a Chomper before digestion, with a limit of 2 zombies. If the Chomper swallows 2 zombies the Chomper needs to sit and digest for the time of 7 seconds. If a Chomper swallows only one zombie the bar will go up to half way, and the Chomper will not be restricted in the use of abilities or his primary weapon. Also if no zombies are eaten during 3 seconds after swallowing a zombie, the bar will steadily drop until zero. If an impatient Chomper eats a zombie while the bar is 4th the way up or more the bar will max out and force them to digest. This buff will help out with the problem of zombies paring up in groups too.
(When zombies group together.)
This is for all the chompers. We give him a second burrow. Now before you think that it is OP let me describe it. When underneath a zombie (through the burrow ability) you click the burrow button again in which you pop up half way pulling the zombie down into the ground. The zombie will be swallowed and digested at the end of the second burrow. Through this means that you can’t eat another zombie through the use of the second burrow because you have a zombie still in the Chomper’s mouth.
Small changes can make huge balance differences.
Here is how I would buff Chomper. When he is digesting a target reset his goop cooldown and allow him to cast goop. That's it. Now he has an escape.
The best part about this buff is that it is skill dependent. It allows good players to escape and it gives all players a chance to get out.