Forum Discussion
- 9 years ago
Let me see if I understood correctly what you just said.
You are saying that Reincarnation should give you the random plant it transforms to... at 0 cost?
I think that may be a liiiiittle bit op, don't you think?
Like, if you get a 5 cost card on it's first transformation (turn 1) you already have a great advantage on the board.
That is without counting the fact that if you are insanely lucky, you may get a legendary card like Astrocado or Cornucopia on early turns.
I think that a cooler effect would be: "While in your hand: At the start of your turn, this transforms into a random Plant with a cost equal to the number of suns you produced this turn and gain +1/+1.It keeps this ability."
This means that Reincarnation will always transform into a plant that you can play in your turn. It is pretty ok on early turns because of the +1/+1, but becomes even better on the late game. (Imagine getting an Astro Vera or a Dark Matter Dragonfruit.)
AND it has a better defined purpose, to be played on a extra-suns deck.
- 9 years ago
I really do not like the legendary ones, that their grace is, transforming into another legendary -.- Like Reincarnation, if transform in Cornucopia, you need to wait round 10 anyway. But the worse is Interdimensional Zombie, Legendary who transforms into a common zombie, that's awful, A lost legend, I always go wrong with him... the another fact if you need a played a science zombie, so, you need to wait some turns to see the ability. It's not that in the early turns you can summon someone powerful, you need to wait anyway, and received a common zombie xDDD
- 9 years ago
RNG is RNG and luck-driven. If a mechanic that requires you to be lucky to be viable is good even in the worst case its pretty overpowered because it then is overwhelming in the best case. Which Conjouring for example SOMETIMES is...but most of the time its just "good". Thats fairly well balanced there.
on the other hand I had a doctor conjour two Battlecruisers in a row yesterday....which was hilarious....for me.
- Anonymous9 years agoI mean as in keeping the plant it transformed into so you can play it later.
- 9 years ago
yes! I know. But it doesnt change the fact that, even if you could proactively decide on what transformation to keep, there is anything of real value in the timespan you hold the card and/or have to play it because you NEED a drop.
The best change I can come up for Reincarnation is significantly buffing the ability but lowering the amount of triggers you get.
"Everytime you play a Plant with equal or higher cost than this card it transforms into a card that costs 1 more and gets +1/+1"This requires some buildup but the essence is that it functions as a buffed curvetopper exactly when you need it. so you play morning glory on turn 1. you maybe get a muscleshroom with +1/+1 from it. you then play uhhh armored nut and reincarnation turns into a Growshroom +2/+2 aso.
This actually ramps up to some HUGE plant but it requires some build up and only really happens if you start with it and curve out quite well. See it as a glorified potted powerhouse.
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cant play plants
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