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yes! I know. But it doesnt change the fact that, even if you could proactively decide on what transformation to keep, there is anything of real value in the timespan you hold the card and/or have to play it because you NEED a drop.
The best change I can come up for Reincarnation is significantly buffing the ability but lowering the amount of triggers you get.
"Everytime you play a Plant with equal or higher cost than this card it transforms into a card that costs 1 more and gets +1/+1"
This requires some buildup but the essence is that it functions as a buffed curvetopper exactly when you need it. so you play morning glory on turn 1. you maybe get a muscleshroom with +1/+1 from it. you then play uhhh armored nut and reincarnation turns into a Growshroom +2/+2 aso.
This actually ramps up to some HUGE plant but it requires some build up and only really happens if you start with it and curve out quite well. See it as a glorified potted powerhouse.
I think most of us agree that some legendary cards need some more love since they are not worthy of their cost the way they are now.
- 9 years ago
I have collected the possibilities of transformation of Interdimensional Zombie seeing my deck, hoping to get something good.
To be honest, I'm still quite disappointed, It is quite boring this legendary.
Interdimensional Zombie cost 1 brains, but you need to put another Science card, if you're lucky, you can put teleport trick in round 2, To receive a zombie that costs 3, that would be all the magic of this legendary. Also, you can have 4 Interdimensional Zombie, To do this consecutively, and have luck to receive. But the fact that having only one and being pretty useless bores me
Notice, that there is only one legendary ''Valkyrie'' But it really is useless because it only increases its power in the hand...
Vimpire... mmm good, Electrician... but in the round 2, Electrician do the bonus attacks.
Moonwalker, lol, you need to remember to put Interdimensional in the heights.
Exploding imp 6/1, Is the only one that I think would be really good.
Celestial Custodian: Need be in enviroment, and that is hard in the round/turn 2.
The truth this legendary does not excite me. I think it needs to be modified
- 9 years ago
I agree with you. The only scenario in which it can be somewhat useful is if you play the Interdimensional Zombie, hope it doesn't get killed, and play a Transformation Station on the next turn. That way you would have a 4 cost zombie on turn 3.
Or as you said, play 1 Interdimensional Zombie on turn 1 and play another 2 on the next turn. That way you would have 2 zombies that cost 3 brains and 1 Interdimensional Zombie on turn 2.
That's something a little bit better, but I don't think it is worth it at the legendary cost.
- 9 years ago
the catch on the card is that you skip a turn....its not about whether 3-brain cards are good at all...its about if they are good for 2 Brains and pretty much all of them are.
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cant play plants
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