10 years ago
Let's talk about scientist
In the middle of the current "zombie are better then plant". Scientist is a name that often come up during those discussion. It not hard to see why, terrifying at close range, a self-heal and good ap...
Play Cactus. Snipe 'em til they cry. It was like that in the first game and it still works here.
The trick is killing them without letting them get close - because that's their domain. (Unless there's a Chomper nearby) However, it's not too terribly hard considering they only have 100 hp. The Scientist was always pretty powerful - people just glossed over him because they were too busy spamming Soldiers.
Sure, most of the Variants do a bit more damage point blank than in the first game (Regular can hit 70s up close!) - but it makes them competitive or even better than the GW1 powerhouses. (Chemist, Marine Biologist) Still doesn't mean they can't be quickly killed from afar or gooped and chomped to unrevivability.
People will eventually learn how to expect/react to warps eventually. And those that waste their warps for 1-2 kills die quickly. Scientists can be annoying, but they aren't the sole reason why the game's skewed towards the zombies. The Zombie team has THREE classes that can get over 200 hp - two of which have it baseline, and they're getting spammed all to hell right now.
So glad you agree Goolerex also even if we nerf the Scientist nothing will change because the Zombies will just flock to one of the other three close range classes and the cycle will repeat until all of them are nerfed simply because the Plants lack close range options. I want to give the Plants better close range capabilities and make them more individualistic so we do not have to go on a nerfing spree and ruin the viability of close range and turn this game into another sniper fest.