Made Taco! (reminisce, props)
Because I do not make hours and hours a day for PVZHeroes, it is especially difficult to rank up at the season’s end, for these reasons: First, everyone else is doing the same. Second, there is not enough server brainpower at PopCap to deal with the volume, making matchups time consuming.
Also. The “meta” — the daily dynamics of playing trends — are such that Flourish and Fun Dead Raiser are just too slow in turn 3. That’s usually halfway through the game these days, and you could easily draw the same card again. Great for dyno-roar cards but not much else. One really must calculate the initial card draw for the needs of each of 5-7 turns. When you first draw cards, a good deck never disappoints.
Remember when when battles used to run 18-20 turns? Control decks were huge in 2016. I actually miss that. But am glad PC has developed the game at a slower pace. It would have become unsustainable for the longevity of the game; cynical trollers on this very site would predict the demise of the game, because at its former pace, there was becoming nowhere to go. Now, I am excited for set 5 but don’t expect it for months.
Sometimes I am confused by game dynamics, what happens in what order after an attack, and it’s like a miracle when Space Cowboy effortlessly avoids a Tater Toss. That one might need work.
Pop Cap, this game has become something to be proud of. There really is nothing like it, and if you try to relate it to other CCGs, design, sound, character, and humor make a comparison impossible.
Now if if I could convince myself you aren’t watching me and listening through the tablet mic, I would be very happy!
[EDIT - Please don't post personal pictures on the forums]
Hey folks,
Thank you very much for the feedback and for taking the time to post 🙂
-Aido