Anonymous
9 years agoMagnifying Grass rework
While in your hand, gain 1 attack for every sun you have.
So turn 1 has 1 attack
turn 2 is 3 attack
turn 3 is 6 attack
turn 4 is 10 attack
turn 5 is 15 attack
turn 6 is 21 attack
turn...
You have no sense of balance. The card doesn't need a rework and your proposed idea throws balance out of the window.
If you have an undefended lane and no tricks you are good as dead against current Magnifying Grass. Acts as a removal in a pinch killing the most powerful zombies. Behind a nut survives while doing so. Team-Up goes a long way in Grass' case.
Making it stronger though? Don't think so.