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Boolerex's avatar
10 years ago

Mah balance change proposion:

So yeah I been posting here for a while,but didn't really gave up my full thought about what to change and what-not. So here is his,a rather big list I been working for what should be changed for the game to be more balanced. At least,as a PC player that mostly play mixed mode.

 

First thing first : The state of the current balance for now... Everyone know it, zombie win more game when plant right now. It seem especially true in Turf takeover,as I have yet to see a win from plant team in herbal assault after the patch (altrough I managed to get at one that got to the last point)... However,the problem isn't as bad as everyone say, plant can still win a game in most gamemode,sometime even dominating the zombie team,there 3 main reason for that imbalance that I found in general : Zombie not needing any « teamwork » to be effective at the first place; having more and better close ranged character and most as all... Just having some OP variant to go with it, those change are mainly gonna in the way to fix those two latter issue. While maybe trying the solve the first issue....And buffing some of the more UP variant while I'm in it.

 

They are mostly for competitive gamemode obv,Although it might not be enough for herbal assault,it should keep a balanced side between both team at most gamemode.

 

General :

 

  • You shouldn't be able to switch team if they're even. It just create unbalance right off the bat and help a showball if one of the member of the losing team just decide to rage switch. The coin penalty wasn't a bad idea to prevent that. But it have more the tendency to penalize player that actually want to switch to balance up the team. Additionally a system that instead encourage player to switch team if they're unbalanced would also help.

 

Here got that away,now for actual balance change :

 

Plant :

 

Citron : Underrated,have splash in his main gun which actually do more damage when shown (5-6 + 5 splash,for a total of 11 damage with a good fire rate,),shield also seem bugged and tank less when it should against splash (no sure here,need to test it more), Howener,his abilities are a bit slow to come out and actually could use some small buff in that part :

 

  •  General buff for the start up of his abilities (at least coming out of ball mode)
  • Shield should be able to be used in the air and pressing Use shouldn't deactiate shield,it force you to remove the shield if you want to do some really basic stuff like putting a pot/summoning a weed or reviving teammate. (and pressing the same button that activate sheild do the same thing)

 

Rose : Again Underrated, Do his job well as a disabler support and it not uncapable of defending herself, the low health nerf is rather justified as she have a tight hitbox and is rather dodgy (tip : she jump higher when most char,abuse that) ; counter imp (altrough she hate getting gravity grenade'ed), get countered by scientist. Howener compared to engineer, she do need a small damage buff, also frost rose is super bad and badly need a buff.

 

  • Damage buff for basic rose (9 > 10)

  • Ammo buff for druid rose (Was lowered to 30 for some reason,bring it back to 35)

  • Projectile speed buff ?

  • Maybe make movement speed while charging for charge variant a bit faster.

  • Buff frost rose fully charged attack back to 50 damage with insta-freeze effect,but only trigger the freeze if it a direct hit (no AOE freeze plz)

 

Corn : Best plant right now,but still feel balanced expect that party corn which shouldn't have been nerfed,was fine before said nerf. BBQ might be OP due to increased long range damage too

 

  • Buff Party corn damage back to pre-patch he was already weaker back then (5 > 7), maybe keep ammo nerf

  • Revert long range damage buff for BBQ corn,keep it for everyone else.

 

Peashooter : Is fine,bean bomb lost a bit of his big radius (Not sure here) and can be knocked around now, but he gained very good pea gatling so it 50/50, being one of the few offensive plant also help. Howener,electro pea is rather bad right now and need a buff (Captain cannon + Petrified cactus are fine).

 

  • Buff electro pea splash damage (20 > 25?) and direct hit damage (35 > 40)

 

Sunflower : Also underrated,alots of people compare her to scientist,the main difference here though,is that scientist is Borderline OP at close range but rather bad in any other range while sunflower do fine at any range. Also Sunbeam is awesome,use it. 40% damage resistance next to a health flower with lotas of ammo. I wouldn't mind if she get a buff as people commonly ask for that. But for me,she's perfectly fine

 

- No change needed

 

Chomper : Is meh,But got better thank to bite being reliable now and actually having some good matchup now (vs imp,altrough he also don't really like getting gravity-grenade'ed and superbrainz,which is fairly easy to bait into in spikeweed at close range and can outright kill a turbo twister superbrain with burrow),but he's still not as feared as it should be at close range,considering he litterally can't do anything but goop at longer range,he need multiple general buff :

 

  •  Digestion speed based at hp (current speed = full health 200 hp zombie, also the cap)
  • Spikeweed cooldown reduction (60 second for that it just too much)

  • Revert rainbow warp nerf (No idea why it got nerfed,nobody complaned about it)

  • Maybe revert goop nerf (While the fact that is « too spammy » is justified,chomper is just too reliant to goop to afford it having a higher cooldown.)

  • Burrow start-up damage redution. A progressive one like pea gatling and sunbeam have right now.

  • Give damage boost to his bite + spray chomper (25 > 30 for biting variant,no change needed for armor, 6/10 > 12 for spray variant)

  • Give chomp thing 150 hp in top of his damage buff

  • Chomp cannon should do 150 damage at direct hit (so that it can be actually used to deal with roof camping foot soldier and heavly discourage superbrain to do the same)

 

As well as a survivablity buff between one of those :

 

  • Damage redution when shallowing

  • or just a general health buff,he got a big head but have 175 hp already so dunnos.

 

Cactus : Suffer more from the current meta and Deadboard being mostly superior to him. Projectile speed nerf also hurt him a bit,he need something more « offensive » to be useful in herbal assault. Also zen cactus nerf is fine,he was OP before. Camo cactus cursor is super slow for some reason too

 

  • Give him a « offensive » alternative for tailnut. I didn't got any good idea,but I saw some proposition like a AOE burst around him or a skill that boost his damage and defense for a small duration.

  • Fix camo cactus aim,it really slow for some reason

 

 

Zombie :

 

Imp : The health buff. I understood that he needed those to not get one shot to everything,but it a 50% boost is a tad too much. Outside of that,he's fine and have a great variant variety. Although party imp could use a small buff.

  •  Lower health to 65 (so that he still got a decent survivablity without bring one shotted by most stuff)
  • Buff party imp crit at close range (4 > 5)

  • (?) Fix mech cooldown so that it start AFTER he get out of the Z-mech instead of when he get in. (It was like that before the patch,I still have no idea if it a glitch or if it intended)

 

Superbrain : Nerf electrobrainz laser arc,nuff' said. Main reason why you don't see any plant grouping up and why sunflower are rare now, Laser for his other variant is decent but not too good. Which make sense considering he's a close ranged char. Turbo twister didn't needed the speed buff for even with the damage reduction nerf. It was fine before considering it already slow people around it.

 

  • Nerf electrobrainz arc (15 > 5 first arc ; 5 > 2 second arc)

  • Revert turbo twister speed buff.

  • Maybe make superbrain no able to capture point while at turbo twister.

 

Deadboard : Currently outclass cactus right now, need some nerf in his drone and his gun,fine otherwise expect for snarkbite that got splash + good damage + decent shotgun + good ammo

 

  • Basic deadboard sniper damage change reverted (27 > 24), Keep shotgun nerf.

  • Parrot health nerf (20 > 5)

  • Snarkbite sniper damage nerf (35 > 30 ; splash to 15 damage),maybe ammo nerf too.

  • Maybe give a small delay to parrot eggplosion so that is a tad more dodgable.

 

Foot soldier : Is fine,alrough a tad underrated, Didn't get outclassed by corn as he's better when him in longer range, ZPG is more accurate when shuck shot and more deadly at direct hit too. He may need a buff to his weaker variant. But that not a priority right now...Expect for tank commander being ouclassed by scuba soldier,so here a buff for him.

 

- Buff Tank commander splash back to 20 damage at any range.

 

Engineer : Is fine, Big bolt blaster was a good remplacement for drone. Do his job well. Variant balance is also decent.

 

-No change needed

 

Scientist is clearly one of the most dominant char right now, while he was good in GW1, altrough rarely played,he got even better in GW2 with his shotgun splash being generally easier to hit, a heal beam alternative for reliable healing, being one of the few class that got to keep his movement speed from beta, 100% hp revive.In top of the map putting a better focus at close range fight...he's at a borderline OP place right now.

 

  • Chemist : Nerf damage (40 > 38,a small nerf,but it prevent him to 3 shot peashooter/cactus and 4 shot chomper in general with a damage upgrade)

  • Zoologist : Nerf his range and vertical range a bit.

  • Marine biologist : Nerf ammo count (6 > 5)

  • Put back 50% revive? (Would give more raison to use heal beam scientist vs health station scientist)

 

Those change might seem conservative. But it one of those class that can easily go from OP to UP.

 

All-star : So yeah...All-star, he seem to be at a fine place right now...Expect for the fact that half of his variant are inferior to basic,even after the nerf basic got... Hockey star, Baseball star, Wrestling star, Rugby star, golf star...They all need some sort of buff and/or change.

 

  • Hockey star Overheat way too quickly,need a buff at that part

  • Rugby star need more damage/fire rate at all range.

  • Wresting star need a damage buff at close range.

  • Baseball star...Need less damage drop off in long range ? Idk.

  • Golf star should just be changed to do 5-6 damage (w/ damage upgrade,idk without) and no dropoff so he can be a « sniper all-star »

 

And that should be all. Thought?

 

3 Replies

  • I do like your list of changes, but, everyone has a proposition now.

    When is Popcap going to actually make Multiplayer not imba one way or the other?

  • Lots of spelling mistakes, and just looked like a jumbled up mess of what I've written, with zombies all inclusive.


  • @ECM_Atlas wrote:

    I do like your list of changes, but, everyone has a proposition now.

    When is Popcap going to actually make Multiplayer not imba one way or the other?


    True true...Balance will be fixed in due time I guess.


    @Zaheen1337 wrote:

    Lots of spelling mistakes, and just looked like a jumbled up mess of what I've written, with zombies all inclusive.


    English isn't my main language,so sorry for that, and yeah I was inspired by some of the suggestion you written,mostly for the chomper change.

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