mech initial cooldown update change explained
people think the initial cooldown has something to do with the start of the round.
initial cooldown just means the first time you pick a variant when you respawn.
as you see in the video i pick the normal imp and his mech cooldown is already 33% filled up this is the initial cooldown.
then i pick another imp i didnt play before on that map and his initial cooldown is also 33% filled already then i pick the same first imp i already played and he no longer has an initial cooldown filled up it starts from 0 again.
but then pick yet another imp variant and he has the initial cooldown already filled up 33% this is the initial cooldown it has nothing to do with the start of a round.
currently the initial cooldown takes 1:30 until you can call a mech after the update it will be 1 minute a 33% buff
currently mech fuel lasts 1 minute until it explodes on you after the update it will last 1:20 another 33% buff people will get into mechs faster and after they die they could respawn into another imp variant to have the initial cooldown again so within one round people could hop from one imp variant to the other having quicker mech times on all.
overall resulting in more mechs on the maps at any time. this is what they wanted they say it on the stream they want people to have a chance to summon the mech multiple times during a single vanquish confirmed round.
my guess they probably went over the data and noticed overall mech playtime are too low. due to noobs dying 5 seconds after they summon the mech. resulting in the actual time you see mechs going around to map to be too low as their lifespans are short.
to combat this they made a quicker cooldown to call in mechs and gave them more stamina. you will now see more mechs at any given time this is the whole point and goal they went for so people thinking they wont see more mechs just miss the whole point this is yet another example of noob friendly decision making in the game.
making it easy to every casual to just hop in a mech get a kill and die faster then ever while hurting the overall game by causing more OP mechs to be used. do not be surprised by seeing 4-5 mechs rush a garden after the update. with a shorter cooldown it means there will be a higher change more players will have a mech at the same time.
all the posts i am seeing are of people saying this only works on the start of a round..
people want to hear what they want to hear like they were sure they are going to get X4 xp on the birthday event while it was saying up to X2 the whole time