Forum Discussion
@eternaldragonx wrote:He does plenty fine at healing.
Sure... it does alright but nowhere near as effective as the Sunflower. You don't see any Scientists doing a triple circle jerk walking around with other scientists constantly healing each other making them nearly impossible to take down. The point was that he does okay as it is but he's not really that great at healing people.
Yes, the scientist and sunflower should be exactly the same. We need the scientists to have an automatic weapon that requires whole clips to kill people rather than a gun that can kill multiple in one clip.
Throw a scientist at those 3 sunflowers and you have yourself a triple kill. Flip that, with a sunflower and multiple scientists, and you'll give them a chuckle.
Are you really suggesting that the supportive ability should be buffed to match the supportive ability that of a defensive class; to an already very offensive character?
You have to also take into account, buffing the defensive capabilities to make things easier for average players, will probably make things very unbalanced in the hands of good players.
- xcrimsonlegendx11 years agoSeasoned Ace
@OverclockdToastr wrote:Yes, the scientist and sunflower should be exactly the same. We need the scientists to have an automatic weapon that requires whole clips to kill people rather than a gun that can kill multiple in one clip.
Throw a scientist at those 3 sunflowers and you have yourself a triple kill. Flip that, with a sunflower and multiple scientists, and you'll give them a chuckle.
Are you really suggesting that the supportive ability should be buffed to match the supportive ability that of a defensive class; to an already very offensive character?
You have to also take into account, buffing the defensive capabilities to make things easier for average players, will probably make things very unbalanced in the hands of good players.
I see your points and you're right I guess the scientist shouldn't be able to heal quite as well as the sunflower but something should be done to make it more reliable at least. Getting the Scientist to level 30 without using massive skip challenge stickers was a pain in the ass. The "Heal X teamates Y times" or "Heal so many different teammates in one session" challenges were terrible. You'd see some joker with nearly no health at all, come up to him and drop a healing station and then watch as he just jumps over it and keeps going to his death. Then if you're lucky enough and one guy stops you might get 1 or 2 little pips towards your 20 or so heals needed to complete the challenge whereas the sunflower can heal twenty times in a matter of minuets.
- 11 years ago
I was just the opposite. I used more skips for sunflowers because they were so underpowered. With scientists, I usually just pop a heal station down where people tend to camp.
- xcrimsonlegendx11 years agoSeasoned Ace
@AWMaxSterling wrote:I was just the opposite. I used more skips for sunflowers because they were so underpowered. With scientists, I usually just pop a heal station down where people tend to camp.
Guess I just had bad luck then, every time I drop a healing station people seem to try to avoid it at all costs. I usually try to avoid dropping them mid-combat in a garden because they tend to obscure your vision making it harder to fight and see plants that are coming.
I used almost all of my collected skips on the Sunflower, went from level 17-20 when I was going for the first level cap.
- 11 years ago
I agree that it is annoying, having a low-life team mate run past the healing station, I was experiencing this even before level 10; but I think it's fine. When you get up to the high levels, I can see how challenges can become a chore, but thats what they are - challenges! At that level I would expect that they get a little annoying and harder to complete.
At the same time though, I can see the points are mostly about your teammates not really caring about the heals. It really comes down to coordination and who you have on your team; unfortunately it would be harder with teammates like this to complete those challenges.
Good thing they made skip challenge cards much easier to get than at launch.
- xcrimsonlegendx11 years agoSeasoned Ace
@OverclockdToastr wrote:I agree that it is annoying, having a low-life team mate run past the healing station, I was experiencing this even before level 10; but I think it's fine. When you get up to the high levels, I can see how challenges can become a chore, but thats what they are - challenges! At that level I would expect that they get a little annoying and harder to complete.
At the same time though, I can see the points are mostly about your teammates not really caring about the heals. It really comes down to coordination and who you have on your team; unfortunately it would be harder with teammates like this to complete those challenges.
Good thing they made skip challenge cards much easier to get than at launch.
Maybe a new healing skill that's not as effective as the Sunflower but more in the control of the user as opposed to the players he means to heal? Maybe something you can attach to a teammate that follows/heals regardless of what they want, or like I had said an ability that sticks with the scientist so he can decide who gets healed instead of letting the patients walk out of the ER with their entrails hanging out.
Also yeah, I'm glad they made them easier to obtain too, though I try not to use them unless I have to. A lot of the new challenges from Zomboss down get skipped when I play, I have no intrest in playing Gnome bomb!
- ApprovedAnonymous11 years ago
Well what I think is that certain classes do certain challenges better regardless. Knowing which to skip is part of ranking up fast. With that said, I found the scientist healing challenges pretty easy actually. If it was a super hard one like heal 20 different team mates in a session, then I'd skip it. Knowing when and where to play the healing station is the main part of the challenge and I generally placed it after a garden was captured. I'd place it in the path towards the next garden, but I'd place it out of sight and in a safe place and it made a huge difference.
As for the scientist needed better healing abilities I'm not so sure. It would be boring if it had a heal beam like the sunflower and it has better offensive capabilities than the sunflower. The structure of the zombie team is different to the plants so I think the current set up is fine. I don't think of the scientist as a pure healer I think of him as a support second and fighter primary and I think that's the intention. For pure healing yeah the sunflower is more fun if you're only interested in healing but meh, we don't want the zombie to be a replica of the sunflower. Maybe there is room for some other type of healing method but not a heal beam in my opinion.
- ApprovedAnonymous11 years ago
I think the scientist is fine as is. Yes his healing lacks compared to the sunflower, but his firepower more than makes up for it. I've also found him the easiest zombie to level up, even with the healing challenges. Only ones I've really skipped are destorying cactus drones, because that's pretty much impossible as my favourites, the chemist and marine biologist.
I do think it's possible we will get more abilities to choose from in the next dlc, as the stickerbook seems to have perfect space for more abilities. I think it'll be a similar dlc to the first dlc, and then we'll get an uber awesome one at the same time as the pc release. So you may well see a better healing ability anyway.