Forum Discussion
@OverclockdToastr wrote:Yes, the scientist and sunflower should be exactly the same. We need the scientists to have an automatic weapon that requires whole clips to kill people rather than a gun that can kill multiple in one clip.
Throw a scientist at those 3 sunflowers and you have yourself a triple kill. Flip that, with a sunflower and multiple scientists, and you'll give them a chuckle.
Are you really suggesting that the supportive ability should be buffed to match the supportive ability that of a defensive class; to an already very offensive character?
You have to also take into account, buffing the defensive capabilities to make things easier for average players, will probably make things very unbalanced in the hands of good players.
I see your points and you're right I guess the scientist shouldn't be able to heal quite as well as the sunflower but something should be done to make it more reliable at least. Getting the Scientist to level 30 without using massive skip challenge stickers was a pain in the ass. The "Heal X teamates Y times" or "Heal so many different teammates in one session" challenges were terrible. You'd see some joker with nearly no health at all, come up to him and drop a healing station and then watch as he just jumps over it and keeps going to his death. Then if you're lucky enough and one guy stops you might get 1 or 2 little pips towards your 20 or so heals needed to complete the challenge whereas the sunflower can heal twenty times in a matter of minuets.
I agree that it is annoying, having a low-life team mate run past the healing station, I was experiencing this even before level 10; but I think it's fine. When you get up to the high levels, I can see how challenges can become a chore, but thats what they are - challenges! At that level I would expect that they get a little annoying and harder to complete.
At the same time though, I can see the points are mostly about your teammates not really caring about the heals. It really comes down to coordination and who you have on your team; unfortunately it would be harder with teammates like this to complete those challenges.
Good thing they made skip challenge cards much easier to get than at launch.
- xcrimsonlegendx11 years agoSeasoned Ace
@OverclockdToastr wrote:I agree that it is annoying, having a low-life team mate run past the healing station, I was experiencing this even before level 10; but I think it's fine. When you get up to the high levels, I can see how challenges can become a chore, but thats what they are - challenges! At that level I would expect that they get a little annoying and harder to complete.
At the same time though, I can see the points are mostly about your teammates not really caring about the heals. It really comes down to coordination and who you have on your team; unfortunately it would be harder with teammates like this to complete those challenges.
Good thing they made skip challenge cards much easier to get than at launch.
Maybe a new healing skill that's not as effective as the Sunflower but more in the control of the user as opposed to the players he means to heal? Maybe something you can attach to a teammate that follows/heals regardless of what they want, or like I had said an ability that sticks with the scientist so he can decide who gets healed instead of letting the patients walk out of the ER with their entrails hanging out.
Also yeah, I'm glad they made them easier to obtain too, though I try not to use them unless I have to. A lot of the new challenges from Zomboss down get skipped when I play, I have no intrest in playing Gnome bomb!