8 years ago
Minimum Necissary Force
Minor gripe here, but it’s been bothering me for a little while and seems like it could be somewhat easy to address... while also potentially speeding up the AI.
Players have the right to play with their food before they eat it.... but sometimes I’m playing a random battle vrs. the AI and know I’ve stepped in it. I know I’m playing a berry deck, for instance, and three damage to the face will kill me. So what does the AI do? It takes several minutes to play out its hand, and then just when I think I’m in the clear it whips out the Berry Blast to win the game.
What’s the point?
When plants win during the plant phase or zombies win during the trick phase (more than three bars from block) there is no possible response. It is not instructive to me to see all the contents of my AI opponent’s hand... I’d like to see the Berry Blast (or whatever was hiding under the gravestone) and get it over with.
I try to play this way when I play other people. The AI should be smart enough to know when it has secured the win and demonstrate it without dragging the game out.
Players have the right to play with their food before they eat it.... but sometimes I’m playing a random battle vrs. the AI and know I’ve stepped in it. I know I’m playing a berry deck, for instance, and three damage to the face will kill me. So what does the AI do? It takes several minutes to play out its hand, and then just when I think I’m in the clear it whips out the Berry Blast to win the game.
What’s the point?
When plants win during the plant phase or zombies win during the trick phase (more than three bars from block) there is no possible response. It is not instructive to me to see all the contents of my AI opponent’s hand... I’d like to see the Berry Blast (or whatever was hiding under the gravestone) and get it over with.
I try to play this way when I play other people. The AI should be smart enough to know when it has secured the win and demonstrate it without dragging the game out.