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@newbebop wrote:
Mixed mode would probably be a perfect fit for my idea about a mode where you just play the final turf from a turf takeover map. It would be closer to the amount of time it takes to play the other modes in Mixed Mode.
I gotta be honest, I LOVE Mixed Mode with no TT but your final stage (exclusively) idea would be PERFECT for Mixed Mode.
I didn't mind Mixed Mode with TT aside from the fact it takes soooo long and there's two games in a row (I know the devs intended for one attack/one defend but team swappers make it so you play the same role twice almost every TT rotation).
Either one round of TT or two of your idea would be great. (I'd prefer your idea with two rounds and no option to team swap).
- 6 years ago@spIash_damage Thanks for the vote of confidence. If you have any further ideas, you can add them to my dedicated post.
https://answers.ea.com/t5/General-Discussion/New-Game-Mode-Idea/m-p/8211323#M2491 - Iron_Guard86 years agoLegend
I think that part of the reason the new TT maps are only 4 points is to address the length issue. They were up to 7 stages in GW1, all were 6 in GW2, and now they're all 4. TT has always been my favorite mode as it has objectives, access to all the consumables, and I like that if the attackers win, the map essentially changes mid-game.
- 6 years ago@Iron_Guard8 The time issue was why I figured they had reduced the capture points to 4 as well. Unfortunately, because they replaced team member weighted capturing with the capture point being contested by a single player halting all progress, it still takes approximately the same amount of time as GW1 & 2 most matches. That needs to be addressed.
- Iron_Guard86 years agoLegend
@newbebopAgreed. The new capture point mechanic makes capturing worse and then throwing the new overtime time onto it can make some points drag on forever. I like tense, close matches, but they need to not go on so long.
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