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The elusive foes are one of my least favorite parts. It reminds me very much of looking for rare mobs in EQ, and was a major roadblock to getting things done in that game. We don't have 24 hour spawn timers with placeholders here, but I'd prefer to see them be more common, have some way to spawn them (like finding a hidden switch to click as an example), or other method to make them less irritating for people.
They are reducing the resource cost in the big patch which is great. The gnome boss fights were my least favorite at 50 a pop. I'm so adverse to losing the resources without beating the boss that I've been watching videos on the fights beforehand to make it so I only have to pay it once. The cost for the jumping puzzle gnomes may be cheaper, but some of those are absolutely aggravating (I loathe jumping puzzles), and this is made worse if you're helping someone who is hosting as the lag makes hitting the moving platforms without suddenly falling off a nightmare.
The dog deliveries are not a favorite either. The Yeti/Marigold doesn't hang out long enough, are too evasive, and then picking up the dog and being unable to use so many abilities makes it another one of the low points of the PvE areas.
If/when they add more free roam regions, I'd like to see some of these lower points addressed. I'm loving this stuff even with all this being said, just feel it could be improved. Being someone who used to play a lot of MMOs, the game never feels grindy to me, but I can see why it would be to others!
Dealing with the jumping gnome platforms was an absolute nightmare whilst playing with friends. The lag made it horrendous, as you well noted. For anyone else having this problem, you can work around it by using a drone to pick up the gnomes.
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