MY concepts for mushroom class......
If Mushrooms were a thing in PVZ GW2, These are my concepts....
Special ability:
Heals quicker than other classes when healed by a plant or an ability. Self-medication after an injury which automatically happens in some time will occur slowly.
Abilities:
- Revive-shroom: Revives a plant instantly without that long unreliable reviving process but has a long recharge though.
- Gold Leaf: Creates a gold tile which heals a plant for 8 instantly and gives an upward flow if a plant stepped on it.
- Potion of Time: Reverts a zombie back to it's position before 10 seconds.
Characters:
Mushroom:
A regular ol' mushroom (45 damage close to 35 damage afar).
Puff-shroom:
A mushroom like a chemist (40 damage).
Scaredy-shroom:
A mushroom that does high damage (40 damage afar) but when a zombie comes near it, it ducks to reduce it's boxes. It damages by tackling (15 damage). Also, it gets a speed boost to escape from the area.
Magnet-shroom:
A mushroom having lesser health that does 1.5X for buckets, outhouses and z-mechs. It starts doing electric damage after losing 45% health till it is vanquished (45 damage close to 35 damage afar) (24 electric damage).
Candela-shroom:
A mushroom that has lesser health and damage that does fire damage using it's mystic torch (25 damage close to 35 damage afar). It also has a charge up ability in which it uses it's mind to do an insane toxic damage (75 damage). Charge up is as fast as a plasma pea.
Spray-shroom:
A mushroom that does lesser damage (35 damage close to 25 damage afar) but produces floating spores (3 damage per second) like alien flower to damage the zombie. It's main weapon can freeze a zombie(15%) completely by doing only 5 damage without spores that attack.
Spore-shroom:
A mushroom having lesser health and damage (35 damage close and 25 damage afar) that could produce a new AI called help-shroom when it vanquishes a zombie. The AIs follows the spore-shroom and assist it. Spore-shroom can produce a maximum of 4 help-shrooms.
Sun-shroom:
A mushroom which is initially weak (35 damage close to 25 damage afar) but gains strength as time goes by. Every 20th second, it gains +10 health, +8 attack for a maximum of 3 times. It does not accept the special ability of mushrooms but self medications occurs slowly though, unfortunately. It will lose it's boost after getting vanquished.
Hope you like my concepts.... 🙂