My ideas for new plants. Please comment!
MY IDEAS FOR NEW PLANTS IN THE NEXT UPDATE
Please read and leave your comments below
PORCURIAN
Type: Fruit Plant
Class: Guardian
Cost: 6 suns
Rarity: Super Rare
Stats: 1/5
Trait: Armor 1
Ability: When played – All Plants get Armor 1
POMEGRENADE
Type: Fruit Plant
Class: Kabloom
Cost: 4 suns
Rarity: Super Rare
Stats: 3/3
Trait: N/A
Ability: At the start of each turn, set up a bomb on a Zombie. In the next turn, the bomb will explode and the Zombie loses its strength.
FORTUNE CLOVER
Type: Flower Plant
Class: Smarty
Cost: 7 suns
Rarity: Legendary
Stats: 2/4
Trait: N/A
Ability: When played – Declare a name of a Zombie card. If it is exactly one of the cards currently in the opponent’s hand, it and other cards with similar names are removed from the game.
FORGET-ME-NOT
Type: Flower Plant
Class: Smarty
Cost: 4 suns
Rarity: Super Rare
Stats: 3/2
Trait: N/A
Ability: When played – Choose a Zombie. That Zombie loses its field ability.
FLAMBOYANT PHOENIX
Type: Flower Plant
Class: Kabloom
Cost: 10 suns
Rarity: Legendary
Stats: 6/9
Trait: N/A
Ability: When played – Do 2 damage to all Zombies / When destroyed – Revive with original stats.
GLADIOLUS
Type: Flower Plant
Class: Guardian
Cost: 5 suns
Rarity: Rare
Stats: 3/2
Trait: Preemptive / Armor 2
(Preemptive: Always strike first without being struck back if having more Strength than the Zombie here)
Ability: N/A
CHRYSANTHEMUM
Type: Flower Plant
Class: Guardian
Cost: 6 suns
Rarity: Super Rare
Stats: 2/7
Trait: N/A
Ability: When played – Choose a plant, that plant is unaffected by cards that say “Destroy…”this turn.
SPELLBINDING ROSE
Type: Flower Plant
Class: Smarty
Cost: 8 suns
Rarity: Legendary
Stats: 7/7
Trait: N/A
Ability: When played – All Zombies lose their Traits and their stats become original.
ICY IRIS
Type: Flower Plant
Class: Smarty
Cost: 4 suns
Rarity: Rare
Stats: 3/3
Trait: N/A
Ability: As long as this Plant is on the field, frozen Zombies can’t return to their normal state.
TRUMPET DAFFODIL
Type: Flower Plant
Class: Mega Grow
Cost: 5 suns
Rarity: Super Rare
Stats: 2/2
Trait: N/A
Ability: At the start of each turn, this card gains Strength and Health equal to the damage it dealt and heart it lost in the previous turn.
LILITH LILAC
Type: Flower Plant
Class: Smarty
Cost: 4 suns
Rarity: Super Rare
Stats: 3/4
Trait: N/A
Ability: After combat here, the Zombie attacks other Zombies next door with its current strength.
MANGOSQUEEN
Type: Fruit Plant
Class: Guardian
Cost: 6 suns
Rarity: Super Rare
Stats: 3/6
Trait: N/A
Ability: When played – All Plants in your hand get Team- Up. Two Plants with Team-Up can be placed in front of this plant.
TIMELESS THYME
Type: Leafy Plant
Class: Kabloom
Cost: 5 suns
Rarity: Super Rare
Stats: 4/4
Trait: N/A
Ability: If you have less Health than the opponent when this card is played, you gain Health as equal as the opponent. If you have more Health than the opponent, your Health becomes the same as the opponent.
TARDRAGON
Type: Leafy Plant
Class: Solar
Cost: 4 suns
Rarity: Rare
Stats: 3/2
Trait: N/A
Ability: You gain Suns equal to the damage this Plant deals.
(If a Zombie’s health is 2, this Plant will deal 1 damage => You gain 1 Sun)
OREGUTANO
Type: Animal Plant
Class: Solar
Cost: 4 suns
Rarity: Rare
Stats: 4/1
Trait: Reflect
(Plants with Reflect can protect the Plant Hero from receiving damage from Zombies with Strikethrough. The Zombie Hero will take this reflected damage)
Ability: N/A
HOLY PARSLEY
Type: Leafy Plant
Class: Smarty
Cost: 4 suns
Rarity: Rare
Stats: 1/5
Trait: Holy
(Plants with Holy don’t receive instant death from Zombies with Deadly. When a Plant with Holy battles a Zombie with Deadly, that Zombie receives instant death, regardless of the damage dealt)
Ability: N/A
CHILLY DILL
Type: Leafy Plant
Class: Smarty
Cost: 5 suns
Rarity: Super Rare
Stats: 5/4
Trait: N/A
Ability: Create Snowstorm environment in this lane and other lanes where there is Snowdrop or Winter Squash or Chilly Pepper or Icy Iris. Any Zombie moves to Snowstorm environment is Frozen.