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what about party pea, party cactus and party flower party chopper for plants
and party scientist, party footsoldier and party all star along with party engineer for zombie?
No party characters will be present in GW3
- 9 years ago
Strong disagree. Especially on the chompers. Long range chompers that still had access to their current bite attacks? Even if you removed the ability to swallow zombies, they'd be broken as hell. Also, I don't agree with removing any of the character classes. NOT A SINGLE ONE. The only time I didn't mind was when the cheetos/aquafina product placement characters were removed from the first game. I also don't agree with giving every class a character of every element. It forces people to switch up more often when they don't have every available option in their current class of choice. And the imp being more mobile would be absurd. The mech isn't that big of a threat, I'm more wary of imps that are outside of their mechs. I don't fancy giving them more mobility, or giving them a third ability to replace the absence of mechs. The game has flaws, yes, and it needs to change things up a bit, but if the character balance was wiped out as thoroughly as you're suggesting, I'd throw in the towel.
- 9 years ago
First off, Chompers are at a heavy disadvantage because they only work on close range only; giving them mid- to long-range weapons will solve this issue. If you don't give the Chomper class what they need strongly, you're not helping them at all.
Second, I did not say anything about removing any character classes for GW3; Torchwood and Hover-Goat 3000 are being assigned to the Tree and Hover-Goat classes respectively.
Third, creating elemental characters for every class in GW3 gives people more choice on how they like to play the game. For example, you could do an Ops session with either all fire characters, all ice characters, all electro characters, all toxic characters, all plasma characters etc.
Fourth, the Imps' lack of Z-Mechs for GW3 puts them at a disadvantage, so the acrobatic ability for the imps will solve that. The Gravity Grenade still needs to be readjusted depending on which part of the game it's used in.
And Fifth, my character balancing solution is not going to destroy the whole balance of the game; I've already talked about how it will be used.
I'm standing by what I said in the original 2-part post.
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