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As if this character is weak... Her base damage may be lower than that of other Rose variants, but the jinx is what makes her so powerful.
Jinxed Zombies take 75% more damage from all sources, and removes damage resistance for a decent duration. This completely shuts down Pirate's Barrel and the Superhero's Turbo Twister.
Not only that, but it works wonders for helping you and your team take down Z-Mechs and Big Bolt Blaster Engineers.
And then you get her upgrades, such as damage, reload, and homing. Equip this set and you'll crush any competition.
Not many Zombies pose a threat to Rose at longer distances, which is where her lock on powers shine.
Rose's thistles have an easier time locking on to Zombies at the end of their locking distance. Too far, and they won't lock on. Too close, and they will end up missing most of the time.
From near the end of your lock on distance, you're golden. The only things that pose a threat to you are snipers and mechs. Other enemies go down before they get the chance to deal some real damage. The only thing they can do is try to get out of your lock on distance. They can't get close, as they risk being turned into a goat or taking massive amounts of damage from Arcane Enigma.
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