Forum Discussion
the pending nerf that is coming very soon is
first one = 1 cost 2/2
second one = 2 cost 3/3
third on = 3 cost 4/4
etc
...
- 8 years ago
personally I would prefer to see the cost not change, but instead have the effect of +1/+1 only for CP's in play. It would still provide mill deck benefits, but keep people from playing them right away.
- BPRDHB8 years agoHero (Retired)
@jaydabbler wrote:the pending nerf that is coming very soon is
first one = 1 cost 2/2
second one = 2 cost 3/3
third on = 3 cost 4/4
etc
...
I thought I read they were not going to implement this (or maybe it was just they held off on doing it in the last update). I'd like to see this happen anyway.
BPRD
- 8 years ago
apparently they are, it was just held back. For too long if you ask me, but I was happy to exploit it to get to ultimate in a week for the latest season.
- Anonymous8 years agoWow...nice work bud.
I still think that make it 2☀️ and the rest of the card stays the same
Or maybe the cost could stay at one, except for the ability to kick in you have to pay two. So you still have a one cost to start the game with, but it doesn't immediately buff the full deck of clique peas. Then turn two you can buff but that's all that turn.
That's not happening on this card I guaraneffintee you that, but some type of options would be cool and bring another dimension to the game.
I know that this is off-topic but I think some option cards might be cool...like for example you have a bananasaurus in play but zombies have played laser base alpha and some little minion to deal
What if there was a card that can be a plant if you want another one in play, or it can turn into a trick of sorts.
Hypothetical here...the situation I described above...so bananasaurus is screwed, but wait!!! You play juggernut on bananasaurus and she gains shield and the minion can't destroy her because he can't get through the armour
- 8 years ago
@jaydabbler wrote:the pending nerf that is coming very soon is
first one = 1 cost 2/2
second one = 2 cost 3/3
third on = 3 cost 4/4
etc
...
I saw this as well.
I personally think it is a good nerf to the card, so now you can't have 3 4/4 Clique Peas on turn 2.
- 8 years ago
I think they are thinking (developers) more of a zombie that eliminates them, rather than change them (Clique Peas), as well as that zombie they created to counteract the effect of the healing plants... because it seems difficult to modify the Clique Peas without damaging its grace or essence.
- Anonymous8 years agoHow bout not only making their attack go up by 1
- Anonymous8 years agoIf there is multiple clique peas on the boards it gets 1/1 for each
- Anonymous8 years agoEach time you play one, they all get +1/+1. They don't get a buff pending on how many in play
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