10 years ago
New Ability: Plant Mech
Ladies and gentlemen, I am pleased to announce my new suggestion and idea...the notorious Mega Chomper! He transforms into a Mega Chomper that gives him 350-400 health similar to Imps Mech. In this...
Hold up...
Which part of anything that I wrote implied you as a zombie lover? If you don't like my opinion or suggestions then feel free to say so, but there is no need to insult me or show hostility, or even accuse me of something I haven't done.
Just because I purchased the game this year doesn't mean jack, I've been playing games for over 25 years, and I know balance and imbalance when I see it. What worked in GW1 isnt going to work in GW2 once you start changing game mechanics and game modes where plants also have to attack. You need to give BOTH TEAMS an even and BALANCED set of tools in order to complete the SAME OBJECTIVE.
I don't care what you think of me as a player man, just because they've played since GW1 since release, so what? I've played GW2 since release and this is what I think of it. I probably played more than they did in the first one in the month that I played anyway, thus making me a vet by that logic? I'm not claiming to be anything, I'm just a casual unbiased player wanting balance in this game.
Also in case you haven't noticed, I'm on the same team and side as you, that's if you're wanting the same thing. If you don't want the same thing then you're obviously a zombie lover. Since you accused me of something I didn't do, I might as well go and do it now. I was very polite in my previous post, and read over your response and look how hostile it is. Anyway whatever man.
Why do you think other shooter games maintain and keep a high player base? It is because games are balanced and fun.
Now I'll ask the same question again, why do you think it's fair for one side to have a 400 health Mech that wrecks, but not the other?
@Zaheen1337 wrote:
Now I'll ask the same question again, why do you think it's fair for one side to have a 400 health Mech that wrecks, but not the other?
Firstly it suits the theme of the zombies with all the technology. The plants don't have that. It would need to be more organic. If they did look at doing something like this I'd prefer what I suggested earlier as it would fit better with the overall theme of the game without being potentially OP beyond belief. Personally I don't have problems with dealing with them. Players simply need to learn how to counter more. That and make the imp vulnerable during his mech summon animation.
The other side to that argument is why do you think it's fair that plants have all the long ranged firepower, more splash damage, more denial of area and more cc, but not the zombies?
Each side has strengths and weaknesses, which is why I love this game. I don't want another copy paste shooter clone. Got bored of that way back after CoD4. That is why I don't like alot of your balance suggestions as most of them seem to revolve around creating symetrical classes per side. Sure that would be balanced, but reduces the game as a whole, and makes the whole PvZ thing a moot point as essentially they would be the same. Balancing doesn't have to be done like that. Look at GW1 - 8 completely different classes, but balanced. I'd rather strive for that than have another generic shooter copy.
PS You're biased towards the chomper - you've admitted it. That is not a good position to be in when balancing :P