10 years ago
New Ability: Plant Mech
Ladies and gentlemen, I am pleased to announce my new suggestion and idea...the notorious Mega Chomper! He transforms into a Mega Chomper that gives him 350-400 health similar to Imps Mech. In this...
I hold up my hands and admit sometimes I do quickly edit all the hostility out my posts, that's because when I read over it I'm not happy with what I've written? So why should I have to respond or receive hostility over a little mishap? I'm human just like you, and certainly not perfect. Anyway, since you've come back down to my level we can discuss this 🙂
Please do not allow my method of posting affect your opinion or views towards balance.
Yes I do play Herbal Assault, well actually I prefer Turf Wars, is it the same thing? Anyhow, I enjoy playing the other game modes as well. In my time on GW1 I didn't get to experience the other game modes because they weren't populated enough for me to do so.
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Back to my suggestion now, to me it's irrelevant aif the Mech has a counter, or can be brought down. You listed three very unusual scenarios that I rarely see happen in practice.
Sunbeam, if you're attacking as the Sunflower, I highly doubt you're going to successfully be able to set your Sunbeam anywhere and beam down a Mech, you'd be lucky to even beam an Imp, let alone a Mech, can a Sunbeam even fully kill one, would it literally stand still and say, go ahead Sunflower, please kick my *...
Pea Gatling, again, I don't even see any Peashooters, I've seen a couple on Sub and Gnome Bomb, and yes one took out my Mech but I had about 5 plants hitting me, not a fair scenario.
Chomper, again of course I know it's capabilities, but if you're an attacking plant I fail to see how you're even going to close the gap to a Mech.
Now, purely on the basis that it takes quite a few irregular abilities, or scenarios that either Sunflower, Peashooter or Chomper is on full health, and is able to take out a Mech without being killed by anything else is bizarre in itself, because usually zombie teams are always stacked. If half a team of plants are busy taking out a Mech, what are the rest of the zombies going to do?
In a shootout between a Mech against Sunflower, Peashooter or even a Chomper...the Mech always wins. Thus, invalidating your argument that a Mech can be easily shut down by a Chomper.
A Chomper can be easily shut down by everything, and that's why barely anyone plays it, and that is the whole point of this thread.
I don't think plants having long range weapons is a good thing, it gimps them for the most part. I'm still giving my brain a rest before I write up a massive list of balancing and tweaks for every class on each side, the ones that I feel need it of course.
I completely understand your fears of me me wanting balance, but look man, I'm here too? I purchased Call of Duty III with the limited edition PS4 and I've barely even played it. I also love the variation here, variation is fun, but only when it is balanced!
GW1 the plants were ALWAYS defending, it's not like that here, plants have to attack, they need a set of tools able to attack in the same way as the zombies.
Hence the need for balance, they gave Scientist a heal beam, they cloned Cactus and made Pirate, but instead of Tallnuts they gave him a Cannon that stops him getting Chomped that hits 50, everyone is using it as an anti Chomper, and also a TNT barrel that stops him getting Chomped and makes him armoured and explodes killing anything near it, balance? Oh wait, he also has a Shotgun!!!
One side is totally gimped in almost every possible way it could be. Something drastic needs to be done, or plants need to be given something slightly nutty to even the odds. And I believe this is exactly what the game needs...
And someone on the plants team needs a Mech too, else this will never be balanced.
By the way, my favourite class is and always will be the Chomper, Fire and Unicorn are my favourite variants, but guess what I'm playing the most right now?!
Not dipped into the Imps yet, and why do I play all the above characters over the Chomper? Because they're so much better, in almost every single way.
Anyway back to the topic discussion, after I've detailed why plants need a counter to the Mech, how do you feel about Chompatron as the ability name?
Bump...
Where's the love?
@Zaheen1337 wrote:
- Cactus needs a Cannon and a Shotgun (Pirate Balance)
- Sunflower needs Warps and Heal Burst, oh and a Shotgun (Scientist Balance)
- Peashooter needs more health and better mobility (All Star Balance)
- Chomper needs more health, more damage, and more damage on his cannon, and range firearms (Super Brainz Balance)
- Rose needs more speed and damage, and a shotgun (Engineer Balance)
- Citron needs more armour and damage, and a shotgun (Imp/Mech Balance)
- Corn is fine, but what the heck, give him a bloody shotgun too (Soldier Balance
I agree 100% with you.
Lol, I like you 🙂