10 years ago
New Ability: Plant Mech
Ladies and gentlemen, I am pleased to announce my new suggestion and idea...the notorious Mega Chomper! He transforms into a Mega Chomper that gives him 350-400 health similar to Imps Mech. In this...
Definitely not. Any questions on why NOT? Pop into my stream and ask:
twitch.tv/iiice_cold
Thanks for your amazing input, but I don't wish to discuss things with someone who thinks they're the best because they use a keyboard and mouse on the PS4 to cream a bunch of kids with broken Rose like 15,000 times.
If you're able to talk to me, I want to be able to talk back. If you can't be bothered to type anything on here, then I can't be bothered to join your stream and type anything there.
Just a couple of thoughts really.
When Rose was ridiculous, there was no cry of mechs being op. They would still have been in your opinion. Sure a rose was heaving a field day with imps, but an imp dying doesn't alter the cooldown time of mechs. Rose shouldn't have been needed to deal with one as the hit box is huge so why are they op now but not back then? Why wasn't there a veritable graveyard of rose corpses from the mech spam?
Next thing i'd like to raise is that despite myself stating that mechs get wrecked easily you claim you don't ever see it, or better yet that I'm wrong! I find that incredibly hard to believe. In every game I play they are taken down in short order by the exact methods I describe. Now you could say that I'm a statistical anomaly, but that would make all the other players on both sides the same.
It's got that bad now that on maps like Great White Hope, plants can still hold zombies at the first capture point. All plants have to do is push outside the base with peas, and korns and any mech is as good as dead on spawn.
I'm not at all disputing the fact that sometimes a Mech can be gunned down easily by multiple players of one side, but so what? You ask why wasn't Mech overpowered before, whoever said it wasn't? It was outshined by something even more broken, Imp fell under the radar and well that's why he even got buffs to the point where that little chimp is really hard to kill unless you're using a mouse to aim at him. I didn't play multiplayer in the first few weeks because when I did, all I saw was madness and imbalance. I didn't touch Rose, I still haven't touched Imps.
Unicorn Chomper, Paleontologist were two classes I mastered first, Welder and Fire Chomper were next, I scrapped Welder when I saw how easy Electrician was to level. This is the wrong thread to discuss this, anyway back on topic.
Whats stopping zombies from taking down Robo Mech in the exact same way if it was implemented?
I'm not shunning your opinion or views, I'm just struggling to understand how you can deny one side of the exact same mechanic by saying it would create imbalance. Like, what exaclty are you smoking man? 🙂
It is like Obama saying, damn, that country isn't allowed nuclear weapons, that would create madness. Instead we will keep our nuclear weapons, and we will rob that country of every resource they have so we can increase our defence.
There is no fairness or logic to that, but that is the world we live in today, and this is just a game, one that is imbalanced heavily one sided, and it's been imbalanced since GW1. Zombies have always had more firepower, more burst, and more health.
Now that plants need to attack, they need the same set of tools to do the same objective otherwise it is just not going to be fair, ever.
I don't care how many times I have to repeat the same line, or explain it to certain players. I'm not trying to create a monster or an imbalanced class or game, because I don't play games like that very long. It's not fun for me, so I stop playing.