10 years ago
New Ability: Plant Mech
Ladies and gentlemen, I am pleased to announce my new suggestion and idea...the notorious Mega Chomper! He transforms into a Mega Chomper that gives him 350-400 health similar to Imps Mech. In this...
I do see some unbalance when it comes to that fire breathing mech. The fire chomper is the closest equivalent, but going toe-to-toe, the chomper loses every time. Mech just has too much health. I'm not sure if it's flame is doing more damage per second though.
I guess instead of a plant mech, you could maybe have the sunflower super power up, at the rate of the imp's mech, and she becomes the size of the sunflower boss from ops to deal out some serious damage, or heal all plants simultaneously.
Actually, it might be kinda interesting if once per base during turf take over, each team could summon their respective bosses to help them out. You would have to get at least 5 players on your team to press the go button to activate it so it's a collective descision, so it's not wasted by just one person's input. If you were on the verge of losing a base you could choose then to summon the boss right before the clock runs out, or maybe the team brings out the boss right at the start to try to force the other team to use theirs instead of saving it for later.
Could be interesting, you could have 2 titans battling it out while both side are scampering around their feet trying to gain the advantage.
You don't see imbalance when SHRImp beams you down in like 2 seconds as well?
Sunflower doesn't get to move around with her beam that does similar damage...and that's her special!
Citron can move with his but that's his primary weapon and it burns out...
It is the fact they have twice the health and twice the firepower and other abilities as well. You were probably losing to the Drake Mech because he has Shield as one of his abilities, the balance right? One of them has a bloody flying Ultra tackle, I think that's the SHRImp...
Give a Mech 350 health instead of 400 and make him invincible for a while with a shield instead...yeah that balances things out perfectly.
Give the plants team no 1v1 counter, let them all get slaughtered and suffer...
I do see the funny side, I mean it's great fun for the Imp inside this machine, but it's not balanced is it?