7 years ago
Next Balancing Request
It's time to get your voice heard, what is your request for the next balancing? https://twitter.com/JA_Wiebe/status/977315663839506432 If your feedback is long and details, you can type it below th...
I could not disagree more with the above assessment of Rose. She dies plenty easy. If you don't think so, try playing her. Her shot homing ability is neat, but if you think about it, a direct fire weapon does damage instantly, and the homing effect only works provided your aim was sufficient enough that a direct fire weapon would have hit anyway. The homing ability doesn't help you hit, it delays the damage of a shot that would have hit anyway. The advantage of homing is that you can move before the target realizes they are taking fire and figures out where you are.
Her arcane enigma barely lasts long enough. I'd say it's just a hair too short. Just over half the time it expires when you are still in danger, and just under half the time it lasts long enough.
I think regular rose should have either a 10% bump to rate-of-fire, or a +1 bump to damage, because she just feels slightly under powered.
I was unaware that Toxic Brains healed himself when he does damage. That's interesting.
There are some other aspects I feel need adjusting, but I'm not sure what exactly would be required. For example, there are plenty of times where I have an undamaged character die from a single hit, usually from a scientist or something. What I don't understand, is when I use the same characters, I am doing fractions of the amount of damage that would be necessary to single-shot someone. I don't know how this happens, if it's server lag, players cheating, aim-bots, or whatever.