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Regarding Chompers not being able to reach zombies on rooftops, the class could be given an alternate ability (which would replace his goop ability preferably) utilizing long vines like a hookshot. The vines would have two uses w/ separate cooldown and can be used to yank zombies towards Chomper and temporarily disable only their movement abilities (e.g. Solider Rocket Leap/Jump, Engineer 's Jackhammer, 80's Dynamite Dodge, etc.) or allow Chomper to propel itself to the desired location. If the vines don't latch onto a zombie or wall/ledge, Chomper will become vulnerable via a recovery animation.
If sprinting is not in the next game, I would like to see plants & zombies gain the ability to do a short evading dash/roll, similar to those in Battlefront 2. Lastly, I wouldn't want GW2's Torchwood and Hover Goat-3000 to return in future games. Citron has better overall attack, defense, and movement options than Torchwood. I feel like Hover Goat-3000's abilities would be a better fit for Electric Slide. I don't really consider Hover Goat-3000 to be an authentic member of the Zombies.
I've enjoyed reading the "Next Game Idea" posts that you've created on this forum, Iron_Guard8. For your next posts, maybe you could give your thoughts about potential game mechanics or how the developers could better communicate with the community and gather feedback to improve the game in a meaningful manner.
@Positronic-Rift thanks for adding to the conversation!
I have other posts in the works, like the new economy and other ideas. I'll also make to touch on your points here too, as these are all important aspects of the game and the community around it.
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