6 years ago
Nightcap = Easy Frags
I absolutely love when I face Nightcaps... one to three shots and they’re usually dead (depending on the zombie I’m playing). Once you know how to kill them, they’re EASY to vanquish with most any c...
@spIash_damageI think she needs some adjusting. Yes, they are abled to be handled if you see them coming, but it's the fact that most of the game centers around standing, grouped up, on an objective and there are usually many night caps fielded that can cloak until they are right beside said group to kun fu spam that makes it irritating.
I dont know. I wouldn't nerf them too hard, but one thing is for sure: their escape is too good for having a mini teleport, a speed boost, and near invisibility on two short charges. I have been able to handle them better once you understand their kit more, though.
@Ditronus I don't stand grouped up in BfN nor did I in GW1 or GW2 but I understand the frustration, especially if you prefer capture point modes (like TT).
@Iron_Guard8 Nerfing the Nightcap could be reducing the primary damage to 11 and if that's not enough, taking it to 9 (damage per shot). The invisibility should have more of a Chomper's burrow type of cool down, in my opinion. I also think her invisibility should show a more noticeable animation (kicking up dust), if she's running while invisible (again, much like Chomper's burrow or energy warps, etc).
People looking to nerf her speed or Fung Fu would render her useless (to most people maining her now) but reducing her primary fire damage and dumbing-down the stealth (I think) would "fix" things where she's more manageable (while remaining fun for those who prefer her).