@Iron_Guard8 Using GW2 as the foundation just wouldn't make sense. BfN's design is way closer to style of the PvZ franchise. They should reuse all of the models from BfN and add damage drop-off to make the hardcore players focused on it happy. The more casual crowd will always prefer BfN's sytle over GW's art style. I know many people who never player the Gw games because the art style felt wrong. They told me it neither looked as joyful as the original PvZ, nor did it have a consistent realistic art style. Some characters look realistic and others look like weird clay models.
They have refined BfN's core mechanics so much, they just need to add damage drop-off to make the self proclaimed "fans" who only trashed BfN happy.
I know my comment sounds stupid, but I felt like I needed to say it. There are so many 13-16 and 20-30 old males wo just insulted everyone who liked BfN.
BfN's design is more appealing to the mainstream, but it was never noticed by most target audiences because it had no marketing at all.
So the only people who knew about it were the people who played the GW series. And that wasn't good. The franchise has a child friendly style, and the audience of gw was mainly made of 20-30 year old guys. They made BfN's look and feel more reflective of the for all ages and appropriate for younger players target group, which the gw fans didn't like. Sure, there were many who rightfully pointed out the flaws, but most trashed BfN from the beginning without ever having played it. Even now I see gw fans scream NightCap and Oak are op when that hasn't been the case for what, 10-11 months now?
As for variants: I see many people say they were the thing that made the gw games unique. I disagree with that, but can understand some of the arguments. I think they could combine the upgrade system and the variants into a "build your own variant" system. You could chose a base damage type for every character:
- normal - the most damage in raw numbers but, no special effects
- toxic - low damage in raw numbers, but deals decent damage per tick for a few seconds -> therefore delays health regeneration the most
- ice - medium damage, doesn't deal a lot of damage per tick but slows the enemy down by 15%
- fire - medium damage, but applies fire effect that makes your character feel hot, resulting in 15% worse aiming accuracy
- electricity - low damage, but shots can apply damage to multiply targets and have a chance of stunning them (like Electric Slide)
I might make a post explaining my ideas for a sequel in more detail later 🙂