One thing that bothers me in bfn maps:verticality
It feels like I can barely get higher than the ceiling of a one story building and it feels like there is always an object nearby I can jump on just to get a little higher but it turns out it's surronded by an invisble barrier or its of little tactical advantage and just makes me a sitting duck in an open area and this is incredibly obvious in team vanquish maps where every bit of high ground has a way to be reached or is barely off the ground to the point where I feel like im playing a bad cod map.
It feels like they designed more classes to get to the high ground (especially snipers) but there is barely any high ground to actually take advantage of unlike gw1 and 2 maps.
The verticality of GW1 and GW2 is one of the reasons that made those games so awesome. It really sucks that BfN decided to go the whole “Paladins/Overwatch” route of making every map so linear and bland. It makes the world feel so claustrophobic if there’s countless invisible walls everywhere I go. And it’s really apparent in Giddy Park, too.