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Anonymous
9 years ago

Opinions on Buffs/Nerfs

My opinion on Buffs

Characters

All Party Characters (Various buffs)

Commando Pea (Long range)

Toxic Chomper (Damage)

Chomp Thing (Damage)

Disco Chomper (Legendary Meter)

Power Flower (Electric spread)

Mystic Flower (Charge shot)

Metal Petal (Speed)

Cactus (Damage)

Power Cactus (Electric spread and Damage)

Camo Cactus (Damage)

Bandit Cactus (Damage)

Jade Cactus (Damage)

Iron Citron (Legendary Meter)

Fire Rose (Charge shot)

Mob Cob (Penetration and Damage)

Pops Corn (Damage)

Tank Commander (Splash damage)

General Supremo (Accuracy and Overheat)

Camo Ranger (Ammo and Penetration)

Centurion (Damage and Fire)

Mechanic (Accuracy)

Painter (Firing rate)

Plumber (Splash radius)

Dr. Toxic (Toxicity)

Physicist (Electric Spread)

Chemist (Damage and Firing rate)

Zoologist (Ammo)

Computer Scientist (Legendary Mode Damage Multiplier)

Goalie Star (Damage)

Hockey Star (Overheat)

Rugby Star (Damage, Firing rate, and Overheat)

Wrestling Star (Firing rate and Overheat)

Moto-X Star (Dirt should make Plants unable to attack)

Lil' Drake (Projectile speed)

S.H.R.Imp (Damage and Firing rate)

Electro Brainz (Electric spread)

Breakfast Brainz (Speed and Overheat)

Captain Cannon (Damage)

Captain Sharkbite (Damage and Ammo)

Abilities

Chomp Cannon (Cooldown and Projectile speed)

Potato Nugget Mine (Cooldown and Damage)

Multi Rocket (Cooldown)

Zombie Stink Cloud / Super Stink Cloud (Cooldown and Damage)

Turbo Jackhammer (Duration)

Armor Heal Station (Heal Rate)

Long Bomb (Splash radius)

Shield Decoy (Cooldown and Shield health)

Turbo Twister (Increase damage resistance, add ability to cancel, remove speed boost while active)

Cannon Rodeo (Increase damage, reduce damage resistance while active)

My opinion on Nerfs

Characters

Hot Rod Chomper (Speed)

Yeti Chomper (Firing rate and Freeze rate)

Zen Cactus (Firing rate)

Citron (Damage and Overheat)

Frozen Citron (Freeze rate and Overheat)

Toxic Citron (Ammo)

Kernel Corn (Ammo and Damage)

BBQ Corn (Ammo, Damage, and Reload)

Foot Soldier (Damage)

Park Ranger (Stink Cloud Duration and Damage)

Paleontologist (Remove splash radius)

Tennis Star (Move speed while reved up)

Toxic Brainz (Legendary Mode Damage Multiplier)

Captain Deadbeard (Damage)

Abilities

Pea Gatling (Damage and damage resistance while active)

Sunbeam (Damage and damage resistance while active)

Goop / Super Sticky Goop (Cooldown of Goop, make it easier to turn while under the effects)

Spikeweed / Spiky Spikeweed (Remove instant snare property)

E.M.Peach (Stun duration vs Zombies)

Citron Ball / Citron Mode (Increase time to transform)

Husk Hop (Damage)

Big Bolt Blaster (Damage and damage resistance)

Imp Punt (Remove push property, increase cooldown)

Barrel Blast (Damage resistance)

Gravity Grenade (Duration and Cooldown)

1 Reply

  • Wall of text response incoming:

    General:

    Explain Electric spread buff

    Variant buff:

    >All Party Characters (Various buffs)

    Yes

    > Commando Pea (Long range)

    Why long range?

    > Toxic Chomper (Damage)

    > Chomp Thing (Damage)

    > Disco Chomper (Legendary Meter)

    Yes

    > Mystic Flower (Charge shot)

    Expect if it to remove the movespeed penalty,that a no. She already a hidden monster

    > Metal Petal (Speed)

    Why

    > *bunch of cactus damage buff"

    No,cactus damage currently isn't his problem. He do his job as a sniper fine then he have the opportunity to do it, just need a revert of the nerf he got for now...Camo cactus is the exception though.

    > Iron Citron (Legendary Meter)

    Don't have it so idk

    > Fire Rose (Charge shot)

    Why + Explain

    > Mob Cob (Penetration and Damage)

    How would you buff penetration? Idk if he still need a damage buff too. He's at a pretty good spot right now

    > Pops Corn (Damage)

    > Tank Commander (Splash damage)

    > General Supremo (Accuracy and Overheat)

    > Camo Ranger (Ammo and Penetration)

    Yes

    > Centurion (Damage and Fire)

    Damage yes,but why fire? It the same as other fire variant.

    > Mechanic (Accuracy)

    No,he actually have a pretty good dps and got even better last patch. His spread is his one of his main drawback for that and shouldn't be changed.

    > Painter (Firing rate)

    Yes? A projectile speed buff would be better for me,but whatever go

    > Plumber (Splash radius)

    Expect if it a revert of the nerf he got,that a no,it already big enough lol.

    > Dr. Toxic (Toxicity)

    Huhhhhh explain?

    > Chemist (Damage and Firing rate)

    > Zoologist (Ammo)

    > Computer Scientist (Legendary Mode Damage Multiplier)

    That a big no,they're all fine currently.

    > Goalie Star (Damage)

    I could get behind that.

    > Hockey Star (Overheat)

    > Rugby Star (Damage, Firing rate, and Overheat)

    > Wrestling Star (Firing rate and Overheat)

    Yes,Although wresting star slow fire rate is part of his gimmick,so a damage buff would be better for him

    > Moto-X Star (Dirt should make Plants unable to attack)

    Yeah no,that would be frustrating as heck to deal with. It mud effect could use being easier to trigger. But he's good enough spot right now

    > Lil' Drake (Projectile speed)

    No,it fine,you only need to hit one bullet to trigger fire lol. It part of his weakness to not be TOO annoying in long range.

    > S.H.R.Imp (Damage and Firing rate)

    Yes

    > Breakfast Brainz (Speed and Overheat)

    How good is he with overheat upgrade? I don't have it yet,he might not need that,speed is a weird buff but it could work with him.

    > Captain Cannon (Damage)

    Lol no,he's a pretty good variant right now. 35 damage splash isn't enough for ya?

    > Captain Sharkbite (Damage and Ammo)

    Just a very small damage buff plz, agree for ammo after the nerf.

    Abilities buff:

    > Chomp Cannon (Cooldown and Projectile speed)

    > Potato Nugget Mine (Cooldown and Damage)

    Yes

    > Multi Rocket (Cooldown)

    Why,it a decent side-grade compared to ZPG,but it a small enough buff that could pass.

    > Zombie Stink Cloud / Super Stink Cloud (Cooldown and Damage)

    Agree for cooldown,maybe for damage

    > Turbo Jackhammer (Duration)

    > Armor Heal Station (Heal Rate)

    > Long Bomb (Splash radius)

    > Shield Decoy (Cooldown and Shield health)

    Agree

    > Turbo Twister (Increase damage resistance, add ability to cancel, remove speed boost while active)

    Wat wat,why???? Turbo twister is still super good right now,it definably don't need a buff.

    > Cannon Rodeo (Increase damage, reduce damage resistance while active)

    Agree for damage,why reduce damage resist.

    Variant nerf:

    > Hot Rod Chomper (Speed)

    > Yeti Chomper (Firing rate and Freeze rate)

    Why nerf a chomper variant.

    > Zen Cactus (Firing rate)

    No,he's at a fine place right now,he don't need a nerf,heck he's one of the worse cactus imo.

    > Citron (Damage and Overheat)

    > Frozen Citron (Freeze rate and Overheat)

    Yes,but nerf overheat upgrade,not base overheat.

    > Toxic Citron (Ammo)

    Why

    > Kernel Corn (Ammo and Damage)

    Yes, just revert the pointless buff he got.

    > BBQ Corn (Ammo, Damage, and Reload)

    Yes expect for maybe ammo,he burn though his ammo count quick enough already.

    > Foot Soldier (Damage)

    Only if it a revert of the damage buff he got.

    > Park Ranger (Stink Cloud Duration and Damage)

    Lol it already got nerfed last patch,don't need more nerf imo.

    > Paleontologist (Remove splash radius)

    Yes,so much this

    > Tennis Star (Move speed while reved up)

    idk it might kill his whole gimmick. the frequently requested hp nerf for him would be a good change.

    > Toxic Brainz (Legendary Mode Damage Multiplier)

    His legendary mode being crazy good is the only reason he's even viable right now hue.

    > Captain Deadbeard (Damage)

    For his snipe,yes; for his shotgun,no

    Abilities nerf:

    > Pea Gatling (Damage and damage resistance while active)

    > Sunbeam (Damage and damage resistance while active)

    Damage nerf,no,they need to be that strong to be a threat, damage resist nerf,wouldn't mind for pea gatling,but idk if sunbeam need it.

    > Goop / Super Sticky Goop (Cooldown of Goop, make it easier to turn while under the effects)

    Goop cooldown is fine,Super sticky goop current cooldown is what make it * and don't need more nerf in that point,but a buff. That another nerf you propose isn't needed neither.

    > Spikeweed / Spiky Spikeweed (Remove instant snare property)

    Again,why need chomper, instant snare if needed for spikeweed to be reliable. Which chomper need.

    > E.M.Peach (Stun duration vs Zombies)

    > Citron Ball / Citron Mode (Increase time to transform)

    Citron abilities are fine,it his basic and ice variant that are the problem. Don't nerf them.

    > Husk Hop (Damage)

    idk,would prefer a radius nerf. I like his damage

    > Big Bolt Blaster (Damage and damage resistance)

    Same as pea gatling,don't nerf his damage,but do nerf his damage resist,especially since the blaster itself block bullet.

    > Imp Punt (Remove push property, increase cooldown)

    Let's not lower the skill ceiling of that ability, those "sticky" imp punt aren't easy to do at the first place. Just don't get close. He also don't need a cooldown nerf considering his imp punt is rather unreliable at time.

    > Barrel Blast (Damage resistance)

    Maybe,won't deny his damage resist is rather huge. But that probably also what make it viable at the first place

    > Gravity Grenade (Duration and Cooldown)

    Yes, yes, yes and yes. Would prefer if you could use abilities while inside it,but those work.

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